using System; using ANX.Framework.NonXNA; using ANX.Framework.NonXNA.Development; // This file is part of the ANX.Framework created by the // "ANX.Framework developer group" and released under the Ms-PL license. // For details see: http://anxframework.codeplex.com/license namespace ANX.Framework.Input { [PercentageComplete(100)] [TestState(TestStateAttribute.TestState.Tested)] public static class Keyboard { private static IKeyboard keyboard; internal static IntPtr WindowHandle { get { return keyboard != null ? keyboard.WindowHandle : IntPtr.Zero; } set { if (keyboard != null) keyboard.WindowHandle = value; } } static Keyboard() { keyboard = AddInSystemFactory.Instance.GetDefaultCreator().Keyboard; } public static KeyboardState GetState() { return keyboard.GetState(); } public static KeyboardState GetState(PlayerIndex playerIndex) { return keyboard.GetState(playerIndex); } } }