anx.framework/ANX.Framework/Graphics/VertexPositionNormalTexture.cs

74 lines
2.6 KiB
C#

using System;
using ANX.Framework.NonXNA.Development;
// This file is part of the ANX.Framework created by the
// "ANX.Framework developer group" and released under the Ms-PL license.
// For details see: http://anxframework.codeplex.com/license
namespace ANX.Framework.Graphics
{
[PercentageComplete(95)]
public struct VertexPositionNormalTexture : IVertexType
{
public Vector3 Position;
public Vector3 Normal;
public Vector2 TextureCoordinate;
public static readonly VertexDeclaration VertexDeclaration;
VertexDeclaration IVertexType.VertexDeclaration
{
get { return VertexDeclaration; }
}
public VertexPositionNormalTexture(Vector3 position, Vector3 normal, Vector2 textureCoordinate)
{
this.Position = position;
this.Normal = normal;
this.TextureCoordinate = textureCoordinate;
}
static VertexPositionNormalTexture()
{
VertexElement[] elements = new VertexElement[]
{
new VertexElement(0, VertexElementFormat.Vector3, VertexElementUsage.Position, 0),
new VertexElement(12, VertexElementFormat.Vector3, VertexElementUsage.Normal, 0),
new VertexElement(24, VertexElementFormat.Vector2, VertexElementUsage.TextureCoordinate, 0),
};
VertexDeclaration = new VertexDeclaration(32, elements);
VertexDeclaration.Name = "VertexPositionNormalTexture.VertexDeclaration";
}
public override int GetHashCode()
{
throw new NotImplementedException();
}
public override string ToString()
{
return String.Format("{{Position:{0} Normal:{1} TextureCoordinate:{2}}}", Position, Normal, TextureCoordinate);
}
public override bool Equals(object obj)
{
if (obj != null && obj is VertexPositionNormalTexture)
return this == (VertexPositionNormalTexture)obj;
return false;
}
public static bool operator ==(VertexPositionNormalTexture lhs, VertexPositionNormalTexture rhs)
{
return lhs.Normal.Equals(rhs.Normal) && lhs.Position.Equals(rhs.Position) &&
lhs.TextureCoordinate.Equals(rhs.TextureCoordinate);
}
public static bool operator !=(VertexPositionNormalTexture lhs, VertexPositionNormalTexture rhs)
{
return lhs.Normal.Equals(rhs.Normal) == false || lhs.Position.Equals(rhs.Position) == false ||
lhs.TextureCoordinate.Equals(rhs.TextureCoordinate) == false;
}
}
}