74 lines
2.6 KiB
C#
74 lines
2.6 KiB
C#
using System;
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using ANX.Framework.NonXNA.Development;
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// This file is part of the ANX.Framework created by the
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// "ANX.Framework developer group" and released under the Ms-PL license.
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// For details see: http://anxframework.codeplex.com/license
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namespace ANX.Framework.Graphics
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{
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[PercentageComplete(95)]
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public struct VertexPositionNormalTexture : IVertexType
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{
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public Vector3 Position;
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public Vector3 Normal;
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public Vector2 TextureCoordinate;
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public static readonly VertexDeclaration VertexDeclaration;
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VertexDeclaration IVertexType.VertexDeclaration
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{
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get { return VertexDeclaration; }
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}
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public VertexPositionNormalTexture(Vector3 position, Vector3 normal, Vector2 textureCoordinate)
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{
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this.Position = position;
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this.Normal = normal;
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this.TextureCoordinate = textureCoordinate;
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}
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static VertexPositionNormalTexture()
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{
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VertexElement[] elements = new VertexElement[]
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{
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new VertexElement(0, VertexElementFormat.Vector3, VertexElementUsage.Position, 0),
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new VertexElement(12, VertexElementFormat.Vector3, VertexElementUsage.Normal, 0),
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new VertexElement(24, VertexElementFormat.Vector2, VertexElementUsage.TextureCoordinate, 0),
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};
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VertexDeclaration = new VertexDeclaration(32, elements);
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VertexDeclaration.Name = "VertexPositionNormalTexture.VertexDeclaration";
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}
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public override int GetHashCode()
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{
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throw new NotImplementedException();
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}
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public override string ToString()
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{
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return String.Format("{{Position:{0} Normal:{1} TextureCoordinate:{2}}}", Position, Normal, TextureCoordinate);
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}
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public override bool Equals(object obj)
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{
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if (obj != null && obj is VertexPositionNormalTexture)
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return this == (VertexPositionNormalTexture)obj;
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return false;
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}
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public static bool operator ==(VertexPositionNormalTexture lhs, VertexPositionNormalTexture rhs)
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{
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return lhs.Normal.Equals(rhs.Normal) && lhs.Position.Equals(rhs.Position) &&
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lhs.TextureCoordinate.Equals(rhs.TextureCoordinate);
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}
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public static bool operator !=(VertexPositionNormalTexture lhs, VertexPositionNormalTexture rhs)
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{
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return lhs.Normal.Equals(rhs.Normal) == false || lhs.Position.Equals(rhs.Position) == false ||
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lhs.TextureCoordinate.Equals(rhs.TextureCoordinate) == false;
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}
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}
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}
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