using System; using ANX.Framework.NonXNA.Development; // This file is part of the ANX.Framework created by the // "ANX.Framework developer group" and released under the Ms-PL license. // For details see: http://anxframework.codeplex.com/license namespace ANX.Framework.Graphics { [PercentageComplete(95)] public struct VertexPositionNormalTexture : IVertexType { public Vector3 Position; public Vector3 Normal; public Vector2 TextureCoordinate; public static readonly VertexDeclaration VertexDeclaration; VertexDeclaration IVertexType.VertexDeclaration { get { return VertexDeclaration; } } public VertexPositionNormalTexture(Vector3 position, Vector3 normal, Vector2 textureCoordinate) { this.Position = position; this.Normal = normal; this.TextureCoordinate = textureCoordinate; } static VertexPositionNormalTexture() { VertexElement[] elements = new VertexElement[] { new VertexElement(0, VertexElementFormat.Vector3, VertexElementUsage.Position, 0), new VertexElement(12, VertexElementFormat.Vector3, VertexElementUsage.Normal, 0), new VertexElement(24, VertexElementFormat.Vector2, VertexElementUsage.TextureCoordinate, 0), }; VertexDeclaration = new VertexDeclaration(32, elements); VertexDeclaration.Name = "VertexPositionNormalTexture.VertexDeclaration"; } public override int GetHashCode() { throw new NotImplementedException(); } public override string ToString() { return String.Format("{{Position:{0} Normal:{1} TextureCoordinate:{2}}}", Position, Normal, TextureCoordinate); } public override bool Equals(object obj) { if (obj != null && obj is VertexPositionNormalTexture) return this == (VertexPositionNormalTexture)obj; return false; } public static bool operator ==(VertexPositionNormalTexture lhs, VertexPositionNormalTexture rhs) { return lhs.Normal.Equals(rhs.Normal) && lhs.Position.Equals(rhs.Position) && lhs.TextureCoordinate.Equals(rhs.TextureCoordinate); } public static bool operator !=(VertexPositionNormalTexture lhs, VertexPositionNormalTexture rhs) { return lhs.Normal.Equals(rhs.Normal) == false || lhs.Position.Equals(rhs.Position) == false || lhs.TextureCoordinate.Equals(rhs.TextureCoordinate) == false; } } }