- Added developer, PercentageComplete and TestState attributes - Added Event to the FrameworkDispatcher which will be used by the components that need it (audio etc.) - Some more refactorings, regions, etc.
34 lines
758 B
C#
34 lines
758 B
C#
using System;
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using ANX.Framework.NonXNA;
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// This file is part of the ANX.Framework created by the
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// "ANX.Framework developer group" and released under the Ms-PL license.
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// For details see: http://anxframework.codeplex.com/license
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namespace ANX.Framework.Graphics
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{
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public sealed class TextureCollection
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{
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private Texture[] textures;
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public Texture this[int index]
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{
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get
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{
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return textures[index];
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}
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set
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{
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textures[index] = value;
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var creator = AddInSystemFactory.Instance.GetDefaultCreator<IRenderSystemCreator>();
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creator.SetTextureSampler(index, value);
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}
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}
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internal TextureCollection(int maxNumberOfTextures)
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{
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textures = new Texture[maxNumberOfTextures];
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}
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}
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}
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