using System; using ANX.Framework.NonXNA; // This file is part of the ANX.Framework created by the // "ANX.Framework developer group" and released under the Ms-PL license. // For details see: http://anxframework.codeplex.com/license namespace ANX.Framework.Graphics { public sealed class TextureCollection { private Texture[] textures; public Texture this[int index] { get { return textures[index]; } set { textures[index] = value; var creator = AddInSystemFactory.Instance.GetDefaultCreator(); creator.SetTextureSampler(index, value); } } internal TextureCollection(int maxNumberOfTextures) { textures = new Texture[maxNumberOfTextures]; } } }