- Started Windows, Metro and Linux Platform-Plugins - Moved the RecordingSample to the Samples folder - Started two samples for using the graphics device in a WinForms and Wpf Editor - Refactorings in the AddIn-System - Moved the Window initialization-code to the Platform modules - Changed the License text in all code files which is now way smaller - Started ProjectConverter tool which converts all the projects and solution to the target configuration - Changed the SupportedPlatform names in the Resource files - Changed the WIN8 define to WINDOWSMETRO which is actually meant - Removed NLog and started our own Logger class - Many more stuff...
124 lines
3.6 KiB
C#
124 lines
3.6 KiB
C#
#region Using Statements
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using System;
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#endregion // Using Statements
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// This file is part of the ANX.Framework created by the
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// "ANX.Framework developer group" and released under the Ms-PL license.
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// For details see: http://anxframework.codeplex.com/license
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namespace ANX.Framework.Graphics.PackedVector
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{
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public struct NormalizedShort2 : IPackedVector<uint>, IEquatable<NormalizedShort2>, IPackedVector
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{
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private uint packedValue;
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private const float max = (float)(65535 >> 1);
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private const float oneOverMax = 1f / max;
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private const uint mask = (uint)(65536 >> 1);
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public NormalizedShort2(float x, float y)
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{
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uint b1 = (uint)(((int)MathHelper.Clamp(x * max, -max, max) & 65535) << 0);
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uint b2 = (uint)(((int)MathHelper.Clamp(y * max, -max, max) & 65535) << 16);
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this.packedValue = (uint)(b1 | b2);
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}
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public NormalizedShort2(Vector2 vector)
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{
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uint b1 = (uint)(((int)MathHelper.Clamp(vector.X * max, -max, max) & 65535) << 0);
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uint b2 = (uint)(((int)MathHelper.Clamp(vector.Y * max, -max, max) & 65535) << 16);
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this.packedValue = (uint)(b1 | b2);
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}
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public uint PackedValue
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{
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get
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{
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return this.packedValue;
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}
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set
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{
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this.packedValue = value;
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}
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}
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public Vector2 ToVector2()
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{
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Vector2 vector;
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vector.X = convert(0xffff, (uint)this.packedValue);
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vector.Y = convert(0xffff, (uint)(this.packedValue >> 16));
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return vector;
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}
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private static float convert(uint bitmask, uint value)
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{
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if ((value & mask) != 0)
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{
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if ((value & 65535) >= mask)
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{
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return -1f;
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}
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value |= ~bitmask;
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}
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else
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{
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value &= 65535;
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}
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return (((float)value) * oneOverMax);
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}
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void IPackedVector.PackFromVector4(Vector4 vector)
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{
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uint b1 = (uint)(((int)MathHelper.Clamp(vector.X * max, -max, max) & 65535) << 0);
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uint b2 = (uint)(((int)MathHelper.Clamp(vector.Y * max, -max, max) & 65535) << 16);
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this.packedValue = (uint)(b1 | b2);
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}
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Vector4 IPackedVector.ToVector4()
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{
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Vector2 val = this.ToVector2();
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return new Vector4(val.X, val.Y, 0f, 1f);
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}
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public override bool Equals(object obj)
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{
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if (obj != null && obj.GetType() == this.GetType())
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{
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return this == (NormalizedShort2)obj;
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}
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return false;
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}
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public bool Equals(NormalizedShort2 other)
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{
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return this.packedValue == other.packedValue;
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}
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public override string ToString()
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{
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return this.ToVector2().ToString();
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}
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public override int GetHashCode()
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{
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return this.packedValue.GetHashCode();
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}
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public static bool operator ==(NormalizedShort2 lhs, NormalizedShort2 rhs)
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{
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return lhs.packedValue == rhs.packedValue;
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}
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public static bool operator !=(NormalizedShort2 lhs, NormalizedShort2 rhs)
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{
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return lhs.packedValue != rhs.packedValue;
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}
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}
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}
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