SND\AstrorEnales_cp 5505f7dcbf - Added PlatformSystem Plugins layer
- Started Windows, Metro and Linux Platform-Plugins
- Moved the RecordingSample to the Samples folder
- Started two samples for using the graphics device in a WinForms and Wpf Editor
- Refactorings in the AddIn-System
- Moved the Window initialization-code to the Platform modules
- Changed the License text in all code files which is now way smaller
- Started ProjectConverter tool which converts all the projects and solution to the target configuration
- Changed the SupportedPlatform names in the Resource files
- Changed the WIN8 define to WINDOWSMETRO which is actually meant
- Removed NLog and started our own Logger class
- Many more stuff...
2012-08-09 09:45:04 +00:00

131 lines
4.2 KiB
C#

#region Using Statements
using System;
#endregion // Using Statements
// This file is part of the ANX.Framework created by the
// "ANX.Framework developer group" and released under the Ms-PL license.
// For details see: http://anxframework.codeplex.com/license
namespace ANX.Framework.Graphics.PackedVector
{
public struct NormalizedByte4 : IPackedVector<uint>, IEquatable<NormalizedByte4>, IPackedVector
{
private uint packedValue;
private const float max = (float)(255 >> 1);
private const float oneOverMax = 1f / max;
private const uint mask = (uint)(256 >> 1);
public NormalizedByte4(float x, float y, float z, float w)
{
uint b1 = (uint)(((int)MathHelper.Clamp(x * max, -max, max) & 255) << 0);
uint b2 = (uint)(((int)MathHelper.Clamp(y * max, -max, max) & 255) << 8);
uint b3 = (uint)(((int)MathHelper.Clamp(z * max, -max, max) & 255) << 16);
uint b4 = (uint)(((int)MathHelper.Clamp(w * max, -max, max) & 255) << 24);
this.packedValue = (uint)(b1 | b2 | b3 | b4);
}
public NormalizedByte4(Vector4 vector)
{
uint b1 = (uint)(((int)MathHelper.Clamp(vector.X * max, -max, max) & 255) << 0);
uint b2 = (uint)(((int)MathHelper.Clamp(vector.Y * max, -max, max) & 255) << 8);
uint b3 = (uint)(((int)MathHelper.Clamp(vector.Z * max, -max, max) & 255) << 16);
uint b4 = (uint)(((int)MathHelper.Clamp(vector.W * max, -max, max) & 255) << 24);
this.packedValue = (uint)(b1 | b2 | b3 | b4);
}
public uint PackedValue
{
get
{
return this.packedValue;
}
set
{
this.packedValue = value;
}
}
public Vector4 ToVector4()
{
Vector4 vector;
vector.X = convert(0xff, (uint)this.packedValue);
vector.Y = convert(0xff, (uint)(this.packedValue >> 8));
vector.Z = convert(0xff, (uint)(this.packedValue >> 16));
vector.W = convert(0xff, (uint)(this.packedValue >> 24));
return vector;
}
private static float convert(uint bitmask, uint value)
{
if ((value & mask) != 0)
{
if ((value & 255) >= mask)
{
return -1f;
}
value |= ~bitmask;
}
else
{
value &= 255;
}
return (((float)value) * oneOverMax);
}
void IPackedVector.PackFromVector4(Vector4 vector)
{
uint b1 = (uint)(((int)MathHelper.Clamp(vector.X * max, -max, max) & 255) << 0);
uint b2 = (uint)(((int)MathHelper.Clamp(vector.Y * max, -max, max) & 255) << 8);
uint b3 = (uint)(((int)MathHelper.Clamp(vector.Z * max, -max, max) & 255) << 16);
uint b4 = (uint)(((int)MathHelper.Clamp(vector.W * max, -max, max) & 255) << 24);
this.packedValue = (uint)(b1 | b2 | b3 | b4);
}
Vector4 IPackedVector.ToVector4()
{
return this.ToVector4();
}
public override bool Equals(object obj)
{
if (obj != null && obj.GetType() == this.GetType())
{
return this == (NormalizedByte4)obj;
}
return false;
}
public bool Equals(NormalizedByte4 other)
{
return this.packedValue == other.packedValue;
}
public override string ToString()
{
return this.packedValue.ToString("X8");
}
public override int GetHashCode()
{
return this.packedValue.GetHashCode();
}
public static bool operator ==(NormalizedByte4 lhs, NormalizedByte4 rhs)
{
return lhs.packedValue == rhs.packedValue;
}
public static bool operator !=(NormalizedByte4 lhs, NormalizedByte4 rhs)
{
return lhs.packedValue != rhs.packedValue;
}
}
}