- Started Windows, Metro and Linux Platform-Plugins - Moved the RecordingSample to the Samples folder - Started two samples for using the graphics device in a WinForms and Wpf Editor - Refactorings in the AddIn-System - Moved the Window initialization-code to the Platform modules - Changed the License text in all code files which is now way smaller - Started ProjectConverter tool which converts all the projects and solution to the target configuration - Changed the SupportedPlatform names in the Resource files - Changed the WIN8 define to WINDOWSMETRO which is actually meant - Removed NLog and started our own Logger class - Many more stuff...
131 lines
4.2 KiB
C#
131 lines
4.2 KiB
C#
#region Using Statements
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using System;
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#endregion // Using Statements
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// This file is part of the ANX.Framework created by the
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// "ANX.Framework developer group" and released under the Ms-PL license.
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// For details see: http://anxframework.codeplex.com/license
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namespace ANX.Framework.Graphics.PackedVector
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{
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public struct NormalizedByte4 : IPackedVector<uint>, IEquatable<NormalizedByte4>, IPackedVector
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{
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private uint packedValue;
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private const float max = (float)(255 >> 1);
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private const float oneOverMax = 1f / max;
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private const uint mask = (uint)(256 >> 1);
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public NormalizedByte4(float x, float y, float z, float w)
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{
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uint b1 = (uint)(((int)MathHelper.Clamp(x * max, -max, max) & 255) << 0);
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uint b2 = (uint)(((int)MathHelper.Clamp(y * max, -max, max) & 255) << 8);
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uint b3 = (uint)(((int)MathHelper.Clamp(z * max, -max, max) & 255) << 16);
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uint b4 = (uint)(((int)MathHelper.Clamp(w * max, -max, max) & 255) << 24);
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this.packedValue = (uint)(b1 | b2 | b3 | b4);
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}
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public NormalizedByte4(Vector4 vector)
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{
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uint b1 = (uint)(((int)MathHelper.Clamp(vector.X * max, -max, max) & 255) << 0);
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uint b2 = (uint)(((int)MathHelper.Clamp(vector.Y * max, -max, max) & 255) << 8);
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uint b3 = (uint)(((int)MathHelper.Clamp(vector.Z * max, -max, max) & 255) << 16);
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uint b4 = (uint)(((int)MathHelper.Clamp(vector.W * max, -max, max) & 255) << 24);
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this.packedValue = (uint)(b1 | b2 | b3 | b4);
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}
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public uint PackedValue
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{
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get
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{
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return this.packedValue;
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}
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set
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{
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this.packedValue = value;
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}
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}
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public Vector4 ToVector4()
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{
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Vector4 vector;
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vector.X = convert(0xff, (uint)this.packedValue);
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vector.Y = convert(0xff, (uint)(this.packedValue >> 8));
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vector.Z = convert(0xff, (uint)(this.packedValue >> 16));
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vector.W = convert(0xff, (uint)(this.packedValue >> 24));
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return vector;
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}
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private static float convert(uint bitmask, uint value)
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{
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if ((value & mask) != 0)
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{
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if ((value & 255) >= mask)
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{
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return -1f;
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}
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value |= ~bitmask;
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}
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else
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{
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value &= 255;
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}
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return (((float)value) * oneOverMax);
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}
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void IPackedVector.PackFromVector4(Vector4 vector)
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{
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uint b1 = (uint)(((int)MathHelper.Clamp(vector.X * max, -max, max) & 255) << 0);
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uint b2 = (uint)(((int)MathHelper.Clamp(vector.Y * max, -max, max) & 255) << 8);
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uint b3 = (uint)(((int)MathHelper.Clamp(vector.Z * max, -max, max) & 255) << 16);
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uint b4 = (uint)(((int)MathHelper.Clamp(vector.W * max, -max, max) & 255) << 24);
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this.packedValue = (uint)(b1 | b2 | b3 | b4);
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}
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Vector4 IPackedVector.ToVector4()
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{
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return this.ToVector4();
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}
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public override bool Equals(object obj)
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{
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if (obj != null && obj.GetType() == this.GetType())
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{
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return this == (NormalizedByte4)obj;
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}
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return false;
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}
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public bool Equals(NormalizedByte4 other)
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{
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return this.packedValue == other.packedValue;
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}
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public override string ToString()
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{
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return this.packedValue.ToString("X8");
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}
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public override int GetHashCode()
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{
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return this.packedValue.GetHashCode();
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}
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public static bool operator ==(NormalizedByte4 lhs, NormalizedByte4 rhs)
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{
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return lhs.packedValue == rhs.packedValue;
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}
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public static bool operator !=(NormalizedByte4 lhs, NormalizedByte4 rhs)
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{
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return lhs.packedValue != rhs.packedValue;
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}
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}
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}
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