#region Using Statements using System; #endregion // Using Statements // This file is part of the ANX.Framework created by the // "ANX.Framework developer group" and released under the Ms-PL license. // For details see: http://anxframework.codeplex.com/license namespace ANX.Framework.Graphics.PackedVector { public struct NormalizedByte4 : IPackedVector, IEquatable, IPackedVector { private uint packedValue; private const float max = (float)(255 >> 1); private const float oneOverMax = 1f / max; private const uint mask = (uint)(256 >> 1); public NormalizedByte4(float x, float y, float z, float w) { uint b1 = (uint)(((int)MathHelper.Clamp(x * max, -max, max) & 255) << 0); uint b2 = (uint)(((int)MathHelper.Clamp(y * max, -max, max) & 255) << 8); uint b3 = (uint)(((int)MathHelper.Clamp(z * max, -max, max) & 255) << 16); uint b4 = (uint)(((int)MathHelper.Clamp(w * max, -max, max) & 255) << 24); this.packedValue = (uint)(b1 | b2 | b3 | b4); } public NormalizedByte4(Vector4 vector) { uint b1 = (uint)(((int)MathHelper.Clamp(vector.X * max, -max, max) & 255) << 0); uint b2 = (uint)(((int)MathHelper.Clamp(vector.Y * max, -max, max) & 255) << 8); uint b3 = (uint)(((int)MathHelper.Clamp(vector.Z * max, -max, max) & 255) << 16); uint b4 = (uint)(((int)MathHelper.Clamp(vector.W * max, -max, max) & 255) << 24); this.packedValue = (uint)(b1 | b2 | b3 | b4); } public uint PackedValue { get { return this.packedValue; } set { this.packedValue = value; } } public Vector4 ToVector4() { Vector4 vector; vector.X = convert(0xff, (uint)this.packedValue); vector.Y = convert(0xff, (uint)(this.packedValue >> 8)); vector.Z = convert(0xff, (uint)(this.packedValue >> 16)); vector.W = convert(0xff, (uint)(this.packedValue >> 24)); return vector; } private static float convert(uint bitmask, uint value) { if ((value & mask) != 0) { if ((value & 255) >= mask) { return -1f; } value |= ~bitmask; } else { value &= 255; } return (((float)value) * oneOverMax); } void IPackedVector.PackFromVector4(Vector4 vector) { uint b1 = (uint)(((int)MathHelper.Clamp(vector.X * max, -max, max) & 255) << 0); uint b2 = (uint)(((int)MathHelper.Clamp(vector.Y * max, -max, max) & 255) << 8); uint b3 = (uint)(((int)MathHelper.Clamp(vector.Z * max, -max, max) & 255) << 16); uint b4 = (uint)(((int)MathHelper.Clamp(vector.W * max, -max, max) & 255) << 24); this.packedValue = (uint)(b1 | b2 | b3 | b4); } Vector4 IPackedVector.ToVector4() { return this.ToVector4(); } public override bool Equals(object obj) { if (obj != null && obj.GetType() == this.GetType()) { return this == (NormalizedByte4)obj; } return false; } public bool Equals(NormalizedByte4 other) { return this.packedValue == other.packedValue; } public override string ToString() { return this.packedValue.ToString("X8"); } public override int GetHashCode() { return this.packedValue.GetHashCode(); } public static bool operator ==(NormalizedByte4 lhs, NormalizedByte4 rhs) { return lhs.packedValue == rhs.packedValue; } public static bool operator !=(NormalizedByte4 lhs, NormalizedByte4 rhs) { return lhs.packedValue != rhs.packedValue; } } }