anx.framework/ANX.Framework/Graphics/EffectTechniqueCollection.cs
SND\AstrorEnales_cp 5505f7dcbf - Added PlatformSystem Plugins layer
- Started Windows, Metro and Linux Platform-Plugins
- Moved the RecordingSample to the Samples folder
- Started two samples for using the graphics device in a WinForms and Wpf Editor
- Refactorings in the AddIn-System
- Moved the Window initialization-code to the Platform modules
- Changed the License text in all code files which is now way smaller
- Started ProjectConverter tool which converts all the projects and solution to the target configuration
- Changed the SupportedPlatform names in the Resource files
- Changed the WIN8 define to WINDOWSMETRO which is actually meant
- Removed NLog and started our own Logger class
- Many more stuff...
2012-08-09 09:45:04 +00:00

93 lines
2.4 KiB
C#

#region Using Statements
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using ANX.Framework.NonXNA;
using System.Collections;
#endregion // Using Statements
// This file is part of the ANX.Framework created by the
// "ANX.Framework developer group" and released under the Ms-PL license.
// For details see: http://anxframework.codeplex.com/license
namespace ANX.Framework.Graphics
{
public sealed class EffectTechniqueCollection : IEnumerable<EffectTechnique>, IEnumerable
{
#region Private Members
private Effect parentEffect;
private INativeEffect nativeEffect;
private List<EffectTechnique> techniques;
#endregion // Private Members
internal EffectTechniqueCollection(Effect parentEffect, INativeEffect nativeEffect)
{
this.parentEffect = parentEffect;
this.nativeEffect = nativeEffect;
this.techniques = new List<EffectTechnique>();
foreach (EffectTechnique teq in nativeEffect.Techniques)
{
this.techniques.Add(teq);
}
}
public EffectTechnique this[int index]
{
get
{
if (index >= techniques.Count)
{
throw new ArgumentOutOfRangeException("index");
}
return techniques[index];
}
}
public EffectTechnique this[string name]
{
get
{
foreach (EffectTechnique teq in techniques)
{
if (teq.Name.Equals(name))
{
return teq;
}
}
throw new ArgumentException("No technique with name '" + name + "' found.");
}
}
IEnumerator<EffectTechnique> IEnumerable<EffectTechnique>.GetEnumerator()
{
throw new NotImplementedException();
}
IEnumerator IEnumerable.GetEnumerator()
{
throw new NotImplementedException();
}
public List<EffectTechnique>.Enumerator GetEnumerator()
{
throw new NotImplementedException();
}
public int Count
{
get
{
return this.techniques.Count;
}
}
}
}