- Started Windows, Metro and Linux Platform-Plugins - Moved the RecordingSample to the Samples folder - Started two samples for using the graphics device in a WinForms and Wpf Editor - Refactorings in the AddIn-System - Moved the Window initialization-code to the Platform modules - Changed the License text in all code files which is now way smaller - Started ProjectConverter tool which converts all the projects and solution to the target configuration - Changed the SupportedPlatform names in the Resource files - Changed the WIN8 define to WINDOWSMETRO which is actually meant - Removed NLog and started our own Logger class - Many more stuff...
93 lines
2.4 KiB
C#
93 lines
2.4 KiB
C#
#region Using Statements
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using ANX.Framework.NonXNA;
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using System.Collections;
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#endregion // Using Statements
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// This file is part of the ANX.Framework created by the
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// "ANX.Framework developer group" and released under the Ms-PL license.
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// For details see: http://anxframework.codeplex.com/license
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namespace ANX.Framework.Graphics
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{
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public sealed class EffectTechniqueCollection : IEnumerable<EffectTechnique>, IEnumerable
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{
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#region Private Members
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private Effect parentEffect;
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private INativeEffect nativeEffect;
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private List<EffectTechnique> techniques;
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#endregion // Private Members
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internal EffectTechniqueCollection(Effect parentEffect, INativeEffect nativeEffect)
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{
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this.parentEffect = parentEffect;
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this.nativeEffect = nativeEffect;
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this.techniques = new List<EffectTechnique>();
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foreach (EffectTechnique teq in nativeEffect.Techniques)
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{
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this.techniques.Add(teq);
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}
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}
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public EffectTechnique this[int index]
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{
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get
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{
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if (index >= techniques.Count)
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{
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throw new ArgumentOutOfRangeException("index");
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}
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return techniques[index];
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}
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}
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public EffectTechnique this[string name]
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{
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get
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{
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foreach (EffectTechnique teq in techniques)
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{
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if (teq.Name.Equals(name))
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{
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return teq;
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}
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}
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throw new ArgumentException("No technique with name '" + name + "' found.");
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}
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}
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IEnumerator<EffectTechnique> IEnumerable<EffectTechnique>.GetEnumerator()
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{
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throw new NotImplementedException();
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}
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IEnumerator IEnumerable.GetEnumerator()
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{
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throw new NotImplementedException();
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}
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public List<EffectTechnique>.Enumerator GetEnumerator()
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{
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throw new NotImplementedException();
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}
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public int Count
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{
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get
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{
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return this.techniques.Count;
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}
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}
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}
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}
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