134 lines
3.2 KiB
C#
134 lines
3.2 KiB
C#
using ANX.Framework.NonXNA;
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using ANX.Framework.NonXNA.Development;
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using ANX.Framework.NonXNA.RenderSystem;
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// This file is part of the ANX.Framework created by the
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// "ANX.Framework developer group" and released under the Ms-PL license.
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// For details see: http://anxframework.codeplex.com/license
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namespace ANX.Framework.Graphics
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{
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#if XNAEXT
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[PercentageComplete(10)]
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[TestState(TestStateAttribute.TestState.Untested)]
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[Developer("Glatzemann")]
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public class ConstantBuffer : GraphicsResource, IGraphicsResource
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{
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#region Private
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private BufferUsage bufferUsage;
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private INativeConstantBuffer nativeConstantBuffer;
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#endregion
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#region Public
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internal INativeConstantBuffer NativeConstantBuffer
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{
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get
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{
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if (this.nativeConstantBuffer == null)
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{
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CreateNativeBuffer();
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}
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return this.nativeConstantBuffer;
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}
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}
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public BufferUsage BufferUsage
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{
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get
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{
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return this.bufferUsage;
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}
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}
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#endregion
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#region Constructor
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public ConstantBuffer(GraphicsDevice graphicsDevice, BufferUsage usage)
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: base(graphicsDevice)
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{
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this.bufferUsage = usage;
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base.GraphicsDevice.ResourceCreated += GraphicsDevice_ResourceCreated;
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base.GraphicsDevice.ResourceDestroyed += GraphicsDevice_ResourceDestroyed;
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CreateNativeBuffer();
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}
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~ConstantBuffer()
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{
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Dispose();
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base.GraphicsDevice.ResourceCreated -= GraphicsDevice_ResourceCreated;
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base.GraphicsDevice.ResourceDestroyed -= GraphicsDevice_ResourceDestroyed;
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}
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#endregion
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#region GraphicsDevice_ResourceDestroyed
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private void GraphicsDevice_ResourceDestroyed(object sender, ResourceDestroyedEventArgs e)
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{
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if (nativeConstantBuffer != null)
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{
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nativeConstantBuffer.Dispose();
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nativeConstantBuffer = null;
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}
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}
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#endregion
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#region GraphicsDevice_ResourceCreated
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private void GraphicsDevice_ResourceCreated(object sender, ResourceCreatedEventArgs e)
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{
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if (nativeConstantBuffer != null)
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{
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nativeConstantBuffer.Dispose();
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nativeConstantBuffer = null;
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}
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CreateNativeBuffer();
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}
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#endregion
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#region CreateNativeBuffer
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private void CreateNativeBuffer()
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{
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this.nativeConstantBuffer = AddInSystemFactory.Instance.GetDefaultCreator<IRenderSystemCreator>().CreateConstantBuffer(GraphicsDevice, this, bufferUsage);
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}
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#endregion
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#region GetData
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public void GetData<T>(T data) where T : struct
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{
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NativeConstantBuffer.GetData(data);
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}
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public void GetData<T>(T[] data, int startIndex, int elementCount)
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where T : struct
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{
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NativeConstantBuffer.GetData(data, startIndex, elementCount);
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}
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#endregion
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#region SetData
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public void SetData<T>(T data) where T : struct
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{
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NativeConstantBuffer.SetData(GraphicsDevice, data);
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}
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#endregion
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#region Dispose
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public override void Dispose()
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{
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if (nativeConstantBuffer != null)
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{
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nativeConstantBuffer.Dispose();
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nativeConstantBuffer = null;
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}
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}
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#endregion
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}
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#endif
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}
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