SND\AstrorEnales_cp 67c9efa6cf - Moved the Wave loading/conversion to an extra project (WaveUtils)
- Started implementation of the Wave Content Pipeline
- Fixed GraphicsDeviceWindowsGL3
2012-08-29 18:07:54 +00:00

134 lines
3.2 KiB
C#

using ANX.Framework.NonXNA;
using ANX.Framework.NonXNA.Development;
using ANX.Framework.NonXNA.RenderSystem;
// This file is part of the ANX.Framework created by the
// "ANX.Framework developer group" and released under the Ms-PL license.
// For details see: http://anxframework.codeplex.com/license
namespace ANX.Framework.Graphics
{
#if XNAEXT
[PercentageComplete(10)]
[TestState(TestStateAttribute.TestState.Untested)]
[Developer("Glatzemann")]
public class ConstantBuffer : GraphicsResource, IGraphicsResource
{
#region Private
private BufferUsage bufferUsage;
private INativeConstantBuffer nativeConstantBuffer;
#endregion
#region Public
internal INativeConstantBuffer NativeConstantBuffer
{
get
{
if (this.nativeConstantBuffer == null)
{
CreateNativeBuffer();
}
return this.nativeConstantBuffer;
}
}
public BufferUsage BufferUsage
{
get
{
return this.bufferUsage;
}
}
#endregion
#region Constructor
public ConstantBuffer(GraphicsDevice graphicsDevice, BufferUsage usage)
: base(graphicsDevice)
{
this.bufferUsage = usage;
base.GraphicsDevice.ResourceCreated += GraphicsDevice_ResourceCreated;
base.GraphicsDevice.ResourceDestroyed += GraphicsDevice_ResourceDestroyed;
CreateNativeBuffer();
}
~ConstantBuffer()
{
Dispose();
base.GraphicsDevice.ResourceCreated -= GraphicsDevice_ResourceCreated;
base.GraphicsDevice.ResourceDestroyed -= GraphicsDevice_ResourceDestroyed;
}
#endregion
#region GraphicsDevice_ResourceDestroyed
private void GraphicsDevice_ResourceDestroyed(object sender, ResourceDestroyedEventArgs e)
{
if (nativeConstantBuffer != null)
{
nativeConstantBuffer.Dispose();
nativeConstantBuffer = null;
}
}
#endregion
#region GraphicsDevice_ResourceCreated
private void GraphicsDevice_ResourceCreated(object sender, ResourceCreatedEventArgs e)
{
if (nativeConstantBuffer != null)
{
nativeConstantBuffer.Dispose();
nativeConstantBuffer = null;
}
CreateNativeBuffer();
}
#endregion
#region CreateNativeBuffer
private void CreateNativeBuffer()
{
this.nativeConstantBuffer = AddInSystemFactory.Instance.GetDefaultCreator<IRenderSystemCreator>().CreateConstantBuffer(GraphicsDevice, this, bufferUsage);
}
#endregion
#region GetData
public void GetData<T>(T data) where T : struct
{
NativeConstantBuffer.GetData(data);
}
public void GetData<T>(T[] data, int startIndex, int elementCount)
where T : struct
{
NativeConstantBuffer.GetData(data, startIndex, elementCount);
}
#endregion
#region SetData
public void SetData<T>(T data) where T : struct
{
NativeConstantBuffer.SetData(GraphicsDevice, data);
}
#endregion
#region Dispose
public override void Dispose()
{
if (nativeConstantBuffer != null)
{
nativeConstantBuffer.Dispose();
nativeConstantBuffer = null;
}
}
#endregion
}
#endif
}