using ANX.Framework.NonXNA; using ANX.Framework.NonXNA.Development; using ANX.Framework.NonXNA.RenderSystem; // This file is part of the ANX.Framework created by the // "ANX.Framework developer group" and released under the Ms-PL license. // For details see: http://anxframework.codeplex.com/license namespace ANX.Framework.Graphics { #if XNAEXT [PercentageComplete(10)] [TestState(TestStateAttribute.TestState.Untested)] [Developer("Glatzemann")] public class ConstantBuffer : GraphicsResource, IGraphicsResource { #region Private private BufferUsage bufferUsage; private INativeConstantBuffer nativeConstantBuffer; #endregion #region Public internal INativeConstantBuffer NativeConstantBuffer { get { if (this.nativeConstantBuffer == null) { CreateNativeBuffer(); } return this.nativeConstantBuffer; } } public BufferUsage BufferUsage { get { return this.bufferUsage; } } #endregion #region Constructor public ConstantBuffer(GraphicsDevice graphicsDevice, BufferUsage usage) : base(graphicsDevice) { this.bufferUsage = usage; base.GraphicsDevice.ResourceCreated += GraphicsDevice_ResourceCreated; base.GraphicsDevice.ResourceDestroyed += GraphicsDevice_ResourceDestroyed; CreateNativeBuffer(); } ~ConstantBuffer() { Dispose(); base.GraphicsDevice.ResourceCreated -= GraphicsDevice_ResourceCreated; base.GraphicsDevice.ResourceDestroyed -= GraphicsDevice_ResourceDestroyed; } #endregion #region GraphicsDevice_ResourceDestroyed private void GraphicsDevice_ResourceDestroyed(object sender, ResourceDestroyedEventArgs e) { if (nativeConstantBuffer != null) { nativeConstantBuffer.Dispose(); nativeConstantBuffer = null; } } #endregion #region GraphicsDevice_ResourceCreated private void GraphicsDevice_ResourceCreated(object sender, ResourceCreatedEventArgs e) { if (nativeConstantBuffer != null) { nativeConstantBuffer.Dispose(); nativeConstantBuffer = null; } CreateNativeBuffer(); } #endregion #region CreateNativeBuffer private void CreateNativeBuffer() { this.nativeConstantBuffer = AddInSystemFactory.Instance.GetDefaultCreator().CreateConstantBuffer(GraphicsDevice, this, bufferUsage); } #endregion #region GetData public void GetData(T data) where T : struct { NativeConstantBuffer.GetData(data); } public void GetData(T[] data, int startIndex, int elementCount) where T : struct { NativeConstantBuffer.GetData(data, startIndex, elementCount); } #endregion #region SetData public void SetData(T data) where T : struct { NativeConstantBuffer.SetData(GraphicsDevice, data); } #endregion #region Dispose public override void Dispose() { if (nativeConstantBuffer != null) { nativeConstantBuffer.Dispose(); nativeConstantBuffer = null; } } #endregion } #endif }