341 lines
12 KiB
C#

#region Using Statements
using System;
#endregion // Using Statements
#region License
//
// This file is part of the ANX.Framework created by the "ANX.Framework developer group".
//
// This file is released under the Ms-PL license.
//
//
//
// Microsoft Public License (Ms-PL)
//
// This license governs use of the accompanying software. If you use the software, you accept this license.
// If you do not accept the license, do not use the software.
//
// 1.Definitions
// The terms "reproduce," "reproduction," "derivative works," and "distribution" have the same meaning
// here as under U.S. copyright law.
// A "contribution" is the original software, or any additions or changes to the software.
// A "contributor" is any person that distributes its contribution under this license.
// "Licensed patents" are a contributor's patent claims that read directly on its contribution.
//
// 2.Grant of Rights
// (A) Copyright Grant- Subject to the terms of this license, including the license conditions and limitations
// in section 3, each contributor grants you a non-exclusive, worldwide, royalty-free copyright license to
// reproduce its contribution, prepare derivative works of its contribution, and distribute its contribution
// or any derivative works that you create.
// (B) Patent Grant- Subject to the terms of this license, including the license conditions and limitations in
// section 3, each contributor grants you a non-exclusive, worldwide, royalty-free license under its licensed
// patents to make, have made, use, sell, offer for sale, import, and/or otherwise dispose of its contribution
// in the software or derivative works of the contribution in the software.
//
// 3.Conditions and Limitations
// (A) No Trademark License- This license does not grant you rights to use any contributors' name, logo, or trademarks.
// (B) If you bring a patent claim against any contributor over patents that you claim are infringed by the software, your
// patent license from such contributor to the software ends automatically.
// (C) If you distribute any portion of the software, you must retain all copyright, patent, trademark, and attribution
// notices that are present in the software.
// (D) If you distribute any portion of the software in source code form, you may do so only under this license by including
// a complete copy of this license with your distribution. If you distribute any portion of the software in compiled or
// object code form, you may only do so under a license that complies with this license.
// (E) The software is licensed "as-is." You bear the risk of using it. The contributors give no express warranties, guarantees,
// or conditions. You may have additional consumer rights under your local laws which this license cannot change. To the
// extent permitted under your local laws, the contributors exclude the implied warranties of merchantability, fitness for a
// particular purpose and non-infringement.
#endregion // License
namespace ANX.Framework
{
public struct Quaternion : IEquatable<Quaternion>
{
#region fields
public float W;
public float X;
public float Y;
public float Z;
#endregion
#region properties
public static Quaternion Identity
{
get
{
return new Quaternion(0.0f, 0.0f, 0.0f, 1.0f);
}
}
#endregion
#region constructors
public Quaternion(float x, float y, float z, float w)
{
this.X = x;
this.Y = y;
this.Z = z;
this.W = w;
}
public Quaternion(Vector3 vectorPart, float scalarPart)
{
this.X = vectorPart.X;
this.Y = vectorPart.Y;
this.Z = vectorPart.Z;
this.W = scalarPart;
}
#endregion
#region public methods
public static Quaternion Add(Quaternion quaternion1, Quaternion quaternion2)
{
throw new NotImplementedException();
}
public static void Add(ref Quaternion quaternion1, ref Quaternion quaternion2, out Quaternion result)
{
throw new NotImplementedException();
}
public static Quaternion Concatenate(Quaternion value1, Quaternion value2)
{
throw new NotImplementedException();
}
public static void Concatenate(ref Quaternion value1, ref Quaternion value2, out Quaternion result)
{
throw new NotImplementedException();
}
public void Conjugate()
{
throw new NotImplementedException();
}
public static Quaternion Conjugate(Quaternion value)
{
throw new NotImplementedException();
}
public static void Conjugate(ref Quaternion value, out Quaternion result)
{
throw new NotImplementedException();
}
public static Quaternion CreateFromAxisAngle(Vector3 axis, float angle)
{
throw new NotImplementedException();
}
public static void CreateFromAxisAngle(ref Vector3 axis, float angle, out Quaternion result)
{
throw new NotImplementedException();
}
public static Quaternion CreateFromRotationMatrix(Matrix matrix)
{
throw new NotImplementedException();
}
public static void CreateFromRotationMatrix(ref Matrix matrix, out Quaternion result)
{
throw new NotImplementedException();
}
public static Quaternion CreateFromYawPitchRoll(float yaw, float pitch, float roll)
{
throw new NotImplementedException();
}
public static void CreateFromYawPitchRoll(float yaw, float pitch, float roll, out Quaternion result)
{
throw new NotImplementedException();
}
public static Quaternion Divide(Quaternion quaternion1, Quaternion quaternion2)
{
throw new NotImplementedException();
}
public static void Divide(ref Quaternion quaternion1, ref Quaternion quaternion2, out Quaternion result)
{
throw new NotImplementedException();
}
public static float Dot(Quaternion quaternion1, Quaternion quaternion2)
{
throw new NotImplementedException();
}
public static void Dot(ref Quaternion quaternion1, ref Quaternion quaternion2, out float result)
{
throw new NotImplementedException();
}
public override int GetHashCode()
{
throw new NotImplementedException();
}
public static Quaternion Inverse(Quaternion quaternion)
{
throw new NotImplementedException();
}
public static void Inverse(ref Quaternion quaternion, out Quaternion result)
{
throw new NotImplementedException();
}
public float Length()
{
throw new NotImplementedException();
}
public float LengthSquared()
{
throw new NotImplementedException();
}
public static Quaternion Lerp(Quaternion quaternion1, Quaternion quaternion2, float amount)
{
throw new NotImplementedException();
}
public static void Lerp(ref Quaternion quaternion1, ref Quaternion quaternion2, float amount, out Quaternion result)
{
throw new NotImplementedException();
}
public static Quaternion Multiply(Quaternion quaternion1, Quaternion quaternion2)
{
throw new NotImplementedException();
}
public static void Multiply(ref Quaternion quaternion1, ref Quaternion quaternion2, out Quaternion result)
{
throw new NotImplementedException();
}
public static Quaternion Multiply(Quaternion quaternion1, float scaleFactor)
{
throw new NotImplementedException();
}
public static void Multiply(ref Quaternion quaternion1, float scaleFactor, out Quaternion result)
{
throw new NotImplementedException();
}
public static Quaternion Negate(Quaternion quaternion)
{
throw new NotImplementedException();
}
public static void Negate(ref Quaternion quaternion, out Quaternion result)
{
throw new NotImplementedException();
}
public void Normalize()
{
throw new NotImplementedException();
}
public static Quaternion Normalize(Quaternion quaternion)
{
throw new NotImplementedException();
}
public static void Normalize(ref Quaternion quaternion, out Quaternion result)
{
throw new NotImplementedException();
}
public static Quaternion Slerp(Quaternion quaternion1, Quaternion quaternion2, float amount)
{
throw new NotImplementedException();
}
public static void Slerp(ref Quaternion quaternion1, ref Quaternion quaternion2, float amount, out Quaternion result)
{
throw new NotImplementedException();
}
public static Quaternion Subtract(Quaternion quaternion1, Quaternion quaternion2)
{
throw new NotImplementedException();
}
public static void Subtract(ref Quaternion quaternion1, ref Quaternion quaternion2, out Quaternion result)
{
throw new NotImplementedException();
}
public override string ToString()
{
throw new NotImplementedException();
}
#endregion
#region IEquatable implementation
public override bool Equals(Object obj)
{
return (obj is Quaternion) ? this.Equals((Quaternion)obj) : false;
}
public bool Equals(Quaternion other)
{
return this.W == other.W && this.X == other.X && this.Y == other.Y && this.Z == other.Z;
}
#endregion
#region operator overloading
public static Quaternion operator +(Quaternion quaternion1, Quaternion quaternion2)
{
throw new NotImplementedException();
}
public static Quaternion operator /(Quaternion quaternion1, Quaternion quaternion2)
{
throw new NotImplementedException();
}
public static bool operator ==(Quaternion quaternion1, Quaternion quaternion2)
{
throw new NotImplementedException();
}
public static bool operator !=(Quaternion quaternion1, Quaternion quaternion2)
{
throw new NotImplementedException();
}
public static Quaternion operator *(Quaternion quaternion1, Quaternion quaternion2)
{
throw new NotImplementedException();
}
public static Quaternion operator *(Quaternion quaternion1, float scaleFactor)
{
throw new NotImplementedException();
}
public static Quaternion operator -(Quaternion quaternion1, Quaternion quaternion2)
{
throw new NotImplementedException();
}
public static Quaternion operator -(Quaternion quaternion)
{
throw new NotImplementedException();
}
#endregion
}
}