113 lines
4.7 KiB
C#
113 lines
4.7 KiB
C#
#region Using Statements
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using System;
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#endregion // Using Statements
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#region License
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//
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// This file is part of the ANX.Framework created by the "ANX.Framework developer group".
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//
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// This file is released under the Ms-PL license.
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//
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//
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//
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// Microsoft Public License (Ms-PL)
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//
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// This license governs use of the accompanying software. If you use the software, you accept this license.
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// If you do not accept the license, do not use the software.
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//
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// 1.Definitions
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// The terms "reproduce," "reproduction," "derivative works," and "distribution" have the same meaning
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// here as under U.S. copyright law.
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// A "contribution" is the original software, or any additions or changes to the software.
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// A "contributor" is any person that distributes its contribution under this license.
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// "Licensed patents" are a contributor's patent claims that read directly on its contribution.
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//
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// 2.Grant of Rights
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// (A) Copyright Grant- Subject to the terms of this license, including the license conditions and limitations
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// in section 3, each contributor grants you a non-exclusive, worldwide, royalty-free copyright license to
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// reproduce its contribution, prepare derivative works of its contribution, and distribute its contribution
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// or any derivative works that you create.
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// (B) Patent Grant- Subject to the terms of this license, including the license conditions and limitations in
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// section 3, each contributor grants you a non-exclusive, worldwide, royalty-free license under its licensed
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// patents to make, have made, use, sell, offer for sale, import, and/or otherwise dispose of its contribution
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// in the software or derivative works of the contribution in the software.
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//
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// 3.Conditions and Limitations
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// (A) No Trademark License- This license does not grant you rights to use any contributors' name, logo, or trademarks.
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// (B) If you bring a patent claim against any contributor over patents that you claim are infringed by the software, your
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// patent license from such contributor to the software ends automatically.
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// (C) If you distribute any portion of the software, you must retain all copyright, patent, trademark, and attribution
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// notices that are present in the software.
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// (D) If you distribute any portion of the software in source code form, you may do so only under this license by including
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// a complete copy of this license with your distribution. If you distribute any portion of the software in compiled or
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// object code form, you may only do so under a license that complies with this license.
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// (E) The software is licensed "as-is." You bear the risk of using it. The contributors give no express warranties, guarantees,
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// or conditions. You may have additional consumer rights under your local laws which this license cannot change. To the
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// extent permitted under your local laws, the contributors exclude the implied warranties of merchantability, fitness for a
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// particular purpose and non-infringement.
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#endregion // License
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namespace ANX.Framework.GamerServices
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{
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public enum AvatarBone
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{
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Root = 0,
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BackLower = 1,
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HipLeft = 2,
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HipRight = 3,
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BackUpper = 5,
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KneeLeft = 6,
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KneeRight = 8,
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AnkleLeft = 11,
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CollarLeft = 12,
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Neck = 14,
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AnkleRight = 15,
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CollarRight = 16,
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Head = 19,
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ShoulderLeft = 20,
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ShoulderRight = 22,
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ToeLeft = 21,
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ToeRight = 23,
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ElbowLeft = 25,
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ElbowRight = 28,
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WristLeft = 33,
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FingerIndexLeft = 37,
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WristRight = 36,
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FingerMiddleLeft = 38,
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FingerRingLeft = 39,
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FingerSmallLeft = 40,
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PropLeft = 41,
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SpecialLeft = 42,
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FingerThumbLeft = 43,
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FingerIndexRight = 44,
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FingerMiddleRight = 45,
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FingerRingRight = 46,
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FingerSmallRight = 47,
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PropRight = 48,
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SpecialRight = 49,
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FingerThumbRight = 50,
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FingerIndex2Left = 51,
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FingerMiddle2Left = 52,
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FingerRing2Left = 53,
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FingerSmall2Left = 54,
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FingerThumb2Left = 55,
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FingerIndex2Right = 56,
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FingerMiddle2Right = 57,
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FingerRing2Right = 58,
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FingerSmall2Right = 59,
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FingerThumb2Right = 60,
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FingerIndex3Left = 61,
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FingerMiddle3Left = 62,
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FingerRing3Left = 63,
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FingerSmall3Left = 64,
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FingerThumb3Left = 65,
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FingerIndex3Right = 66,
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FingerMiddle3Right = 67,
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FingerRing3Right = 68,
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FingerSmall3Right = 69,
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FingerThumb3Right = 70,
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}
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}
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