#region Using Statements using System; #endregion // Using Statements #region License // // This file is part of the ANX.Framework created by the "ANX.Framework developer group". // // This file is released under the Ms-PL license. // // // // Microsoft Public License (Ms-PL) // // This license governs use of the accompanying software. If you use the software, you accept this license. // If you do not accept the license, do not use the software. // // 1.Definitions // The terms "reproduce," "reproduction," "derivative works," and "distribution" have the same meaning // here as under U.S. copyright law. // A "contribution" is the original software, or any additions or changes to the software. // A "contributor" is any person that distributes its contribution under this license. // "Licensed patents" are a contributor's patent claims that read directly on its contribution. // // 2.Grant of Rights // (A) Copyright Grant- Subject to the terms of this license, including the license conditions and limitations // in section 3, each contributor grants you a non-exclusive, worldwide, royalty-free copyright license to // reproduce its contribution, prepare derivative works of its contribution, and distribute its contribution // or any derivative works that you create. // (B) Patent Grant- Subject to the terms of this license, including the license conditions and limitations in // section 3, each contributor grants you a non-exclusive, worldwide, royalty-free license under its licensed // patents to make, have made, use, sell, offer for sale, import, and/or otherwise dispose of its contribution // in the software or derivative works of the contribution in the software. // // 3.Conditions and Limitations // (A) No Trademark License- This license does not grant you rights to use any contributors' name, logo, or trademarks. // (B) If you bring a patent claim against any contributor over patents that you claim are infringed by the software, your // patent license from such contributor to the software ends automatically. // (C) If you distribute any portion of the software, you must retain all copyright, patent, trademark, and attribution // notices that are present in the software. // (D) If you distribute any portion of the software in source code form, you may do so only under this license by including // a complete copy of this license with your distribution. If you distribute any portion of the software in compiled or // object code form, you may only do so under a license that complies with this license. // (E) The software is licensed "as-is." You bear the risk of using it. The contributors give no express warranties, guarantees, // or conditions. You may have additional consumer rights under your local laws which this license cannot change. To the // extent permitted under your local laws, the contributors exclude the implied warranties of merchantability, fitness for a // particular purpose and non-infringement. #endregion // License namespace ANX.Framework.GamerServices { public enum AvatarBone { Root = 0, BackLower = 1, HipLeft = 2, HipRight = 3, BackUpper = 5, KneeLeft = 6, KneeRight = 8, AnkleLeft = 11, CollarLeft = 12, Neck = 14, AnkleRight = 15, CollarRight = 16, Head = 19, ShoulderLeft = 20, ShoulderRight = 22, ToeLeft = 21, ToeRight = 23, ElbowLeft = 25, ElbowRight = 28, WristLeft = 33, FingerIndexLeft = 37, WristRight = 36, FingerMiddleLeft = 38, FingerRingLeft = 39, FingerSmallLeft = 40, PropLeft = 41, SpecialLeft = 42, FingerThumbLeft = 43, FingerIndexRight = 44, FingerMiddleRight = 45, FingerRingRight = 46, FingerSmallRight = 47, PropRight = 48, SpecialRight = 49, FingerThumbRight = 50, FingerIndex2Left = 51, FingerMiddle2Left = 52, FingerRing2Left = 53, FingerSmall2Left = 54, FingerThumb2Left = 55, FingerIndex2Right = 56, FingerMiddle2Right = 57, FingerRing2Right = 58, FingerSmall2Right = 59, FingerThumb2Right = 60, FingerIndex3Left = 61, FingerMiddle3Left = 62, FingerRing3Left = 63, FingerSmall3Left = 64, FingerThumb3Left = 65, FingerIndex3Right = 66, FingerMiddle3Right = 67, FingerRing3Right = 68, FingerSmall3Right = 69, FingerThumb3Right = 70, } }