anx.framework/Samples/SampleContent/SampleContent.cproj
Konstantin Koch 805b7032be Fix AudioSample
Convert AudioSample Project file from XNA to ANX and don't throw an
exception if a PCM encoded Wave File should be loaded because it can't
be converted to PCM.
Additionally, the Visual Studio extension will now automatically filter
out unsupported platforms, atleast for now, otherwise the build breaks.
2015-09-06 01:11:09 +02:00

195 lines
8.8 KiB
XML

<?xml version="1.0" encoding="utf-8"?>
<ContentProject Version="1.3" Creator="" xmlns="https://anxframework.codeplex.com/AnxContentProject.xsd">
<ProjectName>SampleContent</ProjectName>
<Configurations>
<Configuration Name="Debug" Platform="Windows">
<Profile>HiDef</Profile>
<OutputPath>bin\Debug\</OutputPath>
<CompressContent>false</CompressContent>
</Configuration>
<Configuration Name="Release" Platform="Windows">
<Profile>HiDef</Profile>
<OutputPath>bin\Release\</OutputPath>
<CompressContent>false</CompressContent>
</Configuration>
<Configuration Name="Debug" Platform="WindowsMetro">
<Profile>Reach</Profile>
<OutputPath>bin\Windows Metro\Debug</OutputPath>
<CompressContent>false</CompressContent>
</Configuration>
<Configuration Name="Release" Platform="WindowsMetro">
<Profile>Reach</Profile>
<OutputPath>bin\Windows Metro\Release</OutputPath>
<CompressContent>false</CompressContent>
</Configuration>
<Configuration Name="Debug" Platform="Android">
<Profile>Reach</Profile>
<OutputPath>bin\Android\Debug</OutputPath>
<CompressContent>false</CompressContent>
</Configuration>
<Configuration Name="Release" Platform="Android">
<Profile>Reach</Profile>
<OutputPath>bin\Android\Release</OutputPath>
<CompressContent>false</CompressContent>
</Configuration>
<Configuration Name="Debug" Platform="IOS">
<Profile>Reach</Profile>
<OutputPath>bin\iOS\Debug</OutputPath>
<CompressContent>false</CompressContent>
</Configuration>
<Configuration Name="Release" Platform="IOS">
<Profile>Reach</Profile>
<OutputPath>bin\iOS\Release</OutputPath>
<CompressContent>false</CompressContent>
</Configuration>
<Configuration Name="Debug" Platform="Linux">
<Profile>Reach</Profile>
<OutputPath>bin\Linux\Debug</OutputPath>
<CompressContent>false</CompressContent>
</Configuration>
<Configuration Name="Release" Platform="Linux">
<Profile>Reach</Profile>
<OutputPath>bin\Linux\Release</OutputPath>
<CompressContent>false</CompressContent>
</Configuration>
<Configuration Name="Debug" Platform="WindowsPhone">
<Profile>Reach</Profile>
<OutputPath>bin\Windows Phone\Debug</OutputPath>
<CompressContent>false</CompressContent>
</Configuration>
<Configuration Name="Release" Platform="WindowsPhone">
<Profile>Reach</Profile>
<OutputPath>bin\Windows Phone\Release</OutputPath>
<CompressContent>false</CompressContent>
</Configuration>
<Configuration Name="Debug" Platform="MacOs">
<Profile>Reach</Profile>
<OutputPath>bin\Mac OS\Debug</OutputPath>
<CompressContent>false</CompressContent>
</Configuration>
<Configuration Name="Release" Platform="MacOs">
<Profile>Reach</Profile>
<OutputPath>bin\Mac OS\Release</OutputPath>
<CompressContent>false</CompressContent>
</Configuration>
<Configuration Name="Debug" Platform="PsVita">
<Profile>Reach</Profile>
<OutputPath>bin\PS Vita\Debug</OutputPath>
<CompressContent>false</CompressContent>
</Configuration>
<Configuration Name="Release" Platform="PsVita">
<Profile>Reach</Profile>
<OutputPath>bin\PS Vita\Release</OutputPath>
<CompressContent>false</CompressContent>
</Configuration>
<Configuration Name="Debug" Platform="XBox360">
<Profile>Reach</Profile>
<OutputPath>bin\Xbox 360\Debug</OutputPath>
<CompressContent>false</CompressContent>
</Configuration>
<Configuration Name="Release" Platform="XBox360">
<Profile>Reach</Profile>
<OutputPath>bin\Xbox 360\Release</OutputPath>
<CompressContent>false</CompressContent>
</Configuration>
</Configurations>
<References>
<AssemblyReference Name="ANX.Framework.Content.Pipeline.Assimp">..\..\bin\Debug\ANX.Framework.Content.Pipeline.Assimp.dll</AssemblyReference>
<AssemblyReference Name="ANX.Framework.ContentPipeline">..\..\bin\Debug\ANX.Framework.ContentPipeline.dll</AssemblyReference>
<AssemblyReference Name="ANX.InputSystem.Standard">..\..\bin\Debug\ANX.InputSystem.Standard.dll</AssemblyReference>
<AssemblyReference Name="ANX.PlatformSystem.Windows">..\..\bin\Debug\ANX.PlatformSystem.Windows.dll</AssemblyReference>
<AssemblyReference Name="ANX.RenderSystem.Windows.DX10">..\..\bin\Debug\ANX.RenderSystem.Windows.DX10.dll</AssemblyReference>
<AssemblyReference Name="ANX.RenderSystem.Windows.DX11">..\..\bin\Debug\ANX.RenderSystem.Windows.DX11.dll</AssemblyReference>
<AssemblyReference Name="AssimpNet">..\..\bin\Debug\AssimpNet.dll</AssemblyReference>
</References>
<BuildItems>
<BuildItem AssetName="HardwareInstancing" Importer="EffectImporter" Processor="EffectProcessor">
<SourceFile>Effects\HardwareInstancing.fx</SourceFile>
<ProcessorParams />
</BuildItem>
<BuildItem AssetName="MiniTri" Importer="EffectImporter" Processor="EffectProcessor">
<SourceFile>Effects\MiniTri.fx</SourceFile>
<ProcessorParams />
</BuildItem>
<BuildItem AssetName="MRT" Importer="EffectImporter" Processor="EffectProcessor">
<SourceFile>Effects\MRT.fx</SourceFile>
<ProcessorParams />
</BuildItem>
<BuildItem AssetName="SimpleEffect" Importer="EffectImporter" Processor="EffectProcessor">
<SourceFile>Effects\SimpleEffect.fx</SourceFile>
<ProcessorParams />
</BuildItem>
<BuildItem AssetName="Debug" Importer="FontDescriptionImporter" Processor="FontDescriptionProcessor">
<SourceFile>Fonts\Debug.spritefont</SourceFile>
<ProcessorParams />
</BuildItem>
<BuildItem AssetName="ANX_vertex_color" Importer="AssimpImporter" Processor="ModelProcessor">
<SourceFile>Models\ANX_vertex_color.fbx</SourceFile>
<ProcessorParams />
</BuildItem>
<BuildItem AssetName="Cube" Importer="AssimpImporter" Processor="ModelProcessor">
<SourceFile>Models\Cube.fbx</SourceFile>
<ProcessorParams />
</BuildItem>
<BuildItem AssetName="Sphere" Importer="AssimpImporter" Processor="ModelProcessor">
<SourceFile>Models\Sphere.fbx</SourceFile>
<ProcessorParams />
</BuildItem>
<BuildItem AssetName="SphereAndCube" Importer="AssimpImporter" Processor="ModelProcessor">
<SourceFile>Models\SphereAndCube.fbx</SourceFile>
<ProcessorParams />
</BuildItem>
<BuildItem AssetName="TestGrid1024" Importer="TextureImporter" Processor="TextureProcessor">
<SourceFile>Models\TestGrid1024.png</SourceFile>
<ProcessorParams />
</BuildItem>
<BuildItem AssetName="TwoCubes" Importer="AssimpImporter" Processor="ModelProcessor">
<SourceFile>Models\TwoCubes.fbx</SourceFile>
<ProcessorParams />
</BuildItem>
<BuildItem AssetName="testsound" Importer="WavImporter" Processor="SoundEffectProcessor">
<SourceFile>Sounds\testsound.wav</SourceFile>
<ProcessorParams />
</BuildItem>
<BuildItem AssetName="alpha_test" Importer="TextureImporter" Processor="TextureProcessor">
<SourceFile>Textures\alpha_test.png</SourceFile>
<ProcessorParams />
</BuildItem>
<BuildItem AssetName="ANX.Framework.Logo_459x121" Importer="TextureImporter" Processor="TextureProcessor">
<SourceFile>Textures\ANX.Framework.Logo_459x121.png</SourceFile>
<ProcessorParams />
</BuildItem>
<BuildItem AssetName="ANX.logo" Importer="TextureImporter" Processor="TextureProcessor">
<SourceFile>Textures\ANX.logo.png</SourceFile>
<ProcessorParams />
</BuildItem>
<BuildItem AssetName="chest" Importer="TextureImporter" Processor="TextureProcessor">
<SourceFile>Textures\chest.png</SourceFile>
<ProcessorParams />
</BuildItem>
<BuildItem AssetName="dds-test" Importer="TextureImporter" Processor="TextureProcessor">
<SourceFile>Textures\dds-test.dds</SourceFile>
<ProcessorParams />
</BuildItem>
<BuildItem AssetName="DotColor4x4" Importer="TextureImporter" Processor="TextureProcessor">
<SourceFile>Textures\DotColor4x4.png</SourceFile>
<ProcessorParams />
</BuildItem>
<BuildItem AssetName="DotWhiteTopLeft5x5" Importer="TextureImporter" Processor="TextureProcessor">
<SourceFile>Textures\DotWhiteTopLeft5x5.png</SourceFile>
<ProcessorParams />
</BuildItem>
<BuildItem AssetName="lightmap" Importer="TextureImporter" Processor="TextureProcessor">
<SourceFile>Textures\lightmap.png</SourceFile>
<ProcessorParams />
</BuildItem>
<BuildItem AssetName="stone_tile" Importer="TextureImporter" Processor="TextureProcessor">
<SourceFile>Textures\stone_tile.png</SourceFile>
<ProcessorParams />
</BuildItem>
<BuildItem AssetName="Test_100x100" Importer="TextureImporter" Processor="TextureProcessor">
<SourceFile>Textures\Test_100x100.png</SourceFile>
<ProcessorParams />
</BuildItem>
</BuildItems>
</ContentProject>