Fix AudioSample

Convert AudioSample Project file from XNA to ANX and don't throw an
exception if a PCM encoded Wave File should be loaded because it can't
be converted to PCM.
Additionally, the Visual Studio extension will now automatically filter
out unsupported platforms, atleast for now, otherwise the build breaks.
This commit is contained in:
Konstantin Koch 2015-09-06 01:11:09 +02:00
parent c22baa8417
commit 805b7032be
5 changed files with 248 additions and 122 deletions

View File

@ -1,58 +1,223 @@

Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio 2012
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "SampleContent", "SampleContent\SampleContent.contentproj", "{FA6E229D-4504-47B1-8A23-2D3FCC13F778}"
EndProject
# Visual Studio 2013
VisualStudioVersion = 12.0.40629.0
MinimumVisualStudioVersion = 10.0.40219.1
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "AudioSample", "AudioSample\AudioSample.csproj", "{4A048A8C-C31D-4FC8-AAF3-C387B9E0309B}"
ProjectSection(ProjectDependencies) = postProject
{75EFAE60-726E-430F-8661-4CF9ABD1306C} = {75EFAE60-726E-430F-8661-4CF9ABD1306C}
EndProjectSection
EndProject
Project("{75EFAE60-726E-430F-8661-4CF9ABD1306C}") = "SampleContent", "SampleContent\SampleContent.cproj", "{75EFAE60-726E-430F-8661-4CF9ABD1306C}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|0 = Debug|0
Debug|Android = Debug|Android
Debug|Any CPU = Debug|Any CPU
Debug|iOS = Debug|iOS
Debug|Linux = Debug|Linux
Debug|Mac OS = Debug|Mac OS
Debug|Mixed Platforms = Debug|Mixed Platforms
Debug|PS Vita = Debug|PS Vita
Debug|Windows = Debug|Windows
Debug|Windows Metro = Debug|Windows Metro
Debug|Windows Phone = Debug|Windows Phone
Debug|x86 = Debug|x86
Debug|XBox 360 = Debug|XBox 360
DebugWin8|0 = DebugWin8|0
DebugWin8|Android = DebugWin8|Android
DebugWin8|Any CPU = DebugWin8|Any CPU
DebugWin8|iOS = DebugWin8|iOS
DebugWin8|Linux = DebugWin8|Linux
DebugWin8|Mac OS = DebugWin8|Mac OS
DebugWin8|Mixed Platforms = DebugWin8|Mixed Platforms
DebugWin8|PS Vita = DebugWin8|PS Vita
DebugWin8|Windows = DebugWin8|Windows
DebugWin8|Windows Metro = DebugWin8|Windows Metro
DebugWin8|Windows Phone = DebugWin8|Windows Phone
DebugWin8|x86 = DebugWin8|x86
DebugWin8|XBox 360 = DebugWin8|XBox 360
Release|0 = Release|0
Release|Android = Release|Android
Release|Any CPU = Release|Any CPU
Release|iOS = Release|iOS
Release|Linux = Release|Linux
Release|Mac OS = Release|Mac OS
Release|Mixed Platforms = Release|Mixed Platforms
Release|PS Vita = Release|PS Vita
Release|Windows = Release|Windows
Release|Windows Metro = Release|Windows Metro
Release|Windows Phone = Release|Windows Phone
Release|x86 = Release|x86
Release|XBox 360 = Release|XBox 360
ReleaseWin8|0 = ReleaseWin8|0
ReleaseWin8|Android = ReleaseWin8|Android
ReleaseWin8|Any CPU = ReleaseWin8|Any CPU
ReleaseWin8|iOS = ReleaseWin8|iOS
ReleaseWin8|Linux = ReleaseWin8|Linux
ReleaseWin8|Mac OS = ReleaseWin8|Mac OS
ReleaseWin8|Mixed Platforms = ReleaseWin8|Mixed Platforms
ReleaseWin8|PS Vita = ReleaseWin8|PS Vita
ReleaseWin8|Windows = ReleaseWin8|Windows
ReleaseWin8|Windows Metro = ReleaseWin8|Windows Metro
ReleaseWin8|Windows Phone = ReleaseWin8|Windows Phone
ReleaseWin8|x86 = ReleaseWin8|x86
ReleaseWin8|XBox 360 = ReleaseWin8|XBox 360
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
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{75EFAE60-726E-430F-8661-4CF9ABD1306C}.ReleaseWin8|Android.Build.0 = Release|Android
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.ReleaseWin8|Any CPU.ActiveCfg = Release|Android
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.ReleaseWin8|iOS.ActiveCfg = Release|iOS
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.ReleaseWin8|iOS.Build.0 = Release|iOS
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.ReleaseWin8|Linux.ActiveCfg = Release|Linux
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.ReleaseWin8|Linux.Build.0 = Release|Linux
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.ReleaseWin8|Mac OS.ActiveCfg = Release|Mac OS
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.ReleaseWin8|Mac OS.Build.0 = Release|Mac OS
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.ReleaseWin8|Mixed Platforms.ActiveCfg = Release|XBox 360
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.ReleaseWin8|Mixed Platforms.Build.0 = Release|XBox 360
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.ReleaseWin8|PS Vita.ActiveCfg = Release|PS Vita
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.ReleaseWin8|PS Vita.Build.0 = Release|PS Vita
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.ReleaseWin8|Windows.ActiveCfg = Release|Windows
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.ReleaseWin8|Windows.Build.0 = Release|Windows
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.ReleaseWin8|Windows Metro.ActiveCfg = Release|Windows Metro
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.ReleaseWin8|Windows Metro.Build.0 = Release|Windows Metro
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.ReleaseWin8|Windows Phone.ActiveCfg = Release|Windows Phone
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.ReleaseWin8|Windows Phone.Build.0 = Release|Windows Phone
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.ReleaseWin8|x86.ActiveCfg = Release|XBox 360
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.ReleaseWin8|XBox 360.ActiveCfg = Release|XBox 360
{75EFAE60-726E-430F-8661-4CF9ABD1306C}.ReleaseWin8|XBox 360.Build.0 = Release|XBox 360
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE

View File

@ -1,65 +1,61 @@
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup>
<ProjectGuid>{4A048A8C-C31D-4FC8-AAF3-C387B9E0309B}</ProjectGuid>
<ProjectTypeGuids>{6D335F3A-9D43-41b4-9D22-F6F17C4BE596};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">x86</Platform>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<OutputType>WinExe</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>AudioSample</RootNamespace>
<AssemblyName>AudioSample</AssemblyName>
<TargetFrameworkVersion>v4.0</TargetFrameworkVersion>
<TargetFrameworkProfile>Client</TargetFrameworkProfile>
<XnaFrameworkVersion>v4.0</XnaFrameworkVersion>
<XnaPlatform>Windows</XnaPlatform>
<XnaProfile>HiDef</XnaProfile>
<XnaCrossPlatformGroupID>4b57417a-c755-4652-a34c-9beb83e18811</XnaCrossPlatformGroupID>
<XnaOutputType>Game</XnaOutputType>
<ApplicationIcon>anx.ico</ApplicationIcon>
<Thumbnail>GameThumbnail.png</Thumbnail>
<PublishUrl>publish\</PublishUrl>
<Install>true</Install>
<InstallFrom>Disk</InstallFrom>
<UpdateEnabled>false</UpdateEnabled>
<UpdateMode>Foreground</UpdateMode>
<UpdateInterval>7</UpdateInterval>
<UpdateIntervalUnits>Days</UpdateIntervalUnits>
<UpdatePeriodically>false</UpdatePeriodically>
<UpdateRequired>false</UpdateRequired>
<MapFileExtensions>true</MapFileExtensions>
<ApplicationRevision>0</ApplicationRevision>
<ApplicationVersion>1.0.0.%2a</ApplicationVersion>
<IsWebBootstrapper>false</IsWebBootstrapper>
<UseApplicationTrust>false</UseApplicationTrust>
<BootstrapperEnabled>true</BootstrapperEnabled>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|x86' ">
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\x86\Debug</OutputPath>
<OutputPath>bin\Debug</OutputPath>
<DefineConstants>TRACE;DEBUG;WINDOWS</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<NoStdLib>true</NoStdLib>
<UseVSHostingProcess>false</UseVSHostingProcess>
<PlatformTarget>x86</PlatformTarget>
<XnaCompressContent>false</XnaCompressContent>
<PlatformTarget>AnyCPU</PlatformTarget>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|x86' ">
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\x86\Release</OutputPath>
<OutputPath>bin\Release</OutputPath>
<DefineConstants>TRACE;WINDOWS</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<NoStdLib>true</NoStdLib>
<UseVSHostingProcess>false</UseVSHostingProcess>
<PlatformTarget>x86</PlatformTarget>
<XnaCompressContent>true</XnaCompressContent>
<PlatformTarget>AnyCPU</PlatformTarget>
</PropertyGroup>
<PropertyGroup>
<RunPostBuildEvent>Always</RunPostBuildEvent>
</PropertyGroup>
<ItemGroup>
<Reference Include="ANX.Framework">
<HintPath>..\..\bin\Debug\ANX.Framework.dll</HintPath>
</Reference>
<Reference Include="ANX.InputDevices.Windows.XInput">
<HintPath>..\..\bin\Debug\ANX.InputDevices.Windows.XInput.dll</HintPath>
</Reference>
<Reference Include="ANX.InputSystem.Standard">
<HintPath>..\..\bin\Debug\ANX.InputSystem.Standard.dll</HintPath>
</Reference>
<Reference Include="ANX.PlatformSystem.Windows">
<HintPath>..\..\bin\Debug\ANX.PlatformSystem.Windows.dll</HintPath>
</Reference>
<Reference Include="ANX.RenderSystem.Windows.DX10">
<HintPath>..\..\bin\Debug\ANX.RenderSystem.Windows.DX10.dll</HintPath>
</Reference>
<Reference Include="ANX.SoundSystem.Windows.XAudio">
<HintPath>..\..\bin\Debug\ANX.SoundSystem.Windows.XAudio.dll</HintPath>
</Reference>
<Reference Include="mscorlib" />
<Reference Include="System">
<Private>False</Private>
@ -74,41 +70,6 @@
<Content Include="anx.ico" />
<Content Include="GameThumbnail.png" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\..\ANX.Framework\ANX.Framework.csproj">
<Project>{6899F0C9-70B9-4EB0-9DD3-E598D4BE3E35}</Project>
<Name>ANX.Framework</Name>
</ProjectReference>
<ProjectReference Include="..\..\InputSystems\ANX.InputDevices.Windows.XInput\ANX.InputDevices.Windows.XInput.csproj">
<Project>{60D08399-244F-46A3-91F1-4CFD26D961A3}</Project>
<Name>ANX.InputDevices.Windows.XInput</Name>
</ProjectReference>
<ProjectReference Include="..\..\InputSystems\ANX.InputSystem.Standard\ANX.InputSystem.Standard.csproj">
<Project>{49066074-3B7B-4A55-B122-6BD33AB73558}</Project>
<Name>ANX.InputSystem.Standard</Name>
</ProjectReference>
<ProjectReference Include="..\..\PlatformSystems\ANX.PlatformSystem.Windows\ANX.PlatformSystem.Windows.csproj">
<Project>{068EB2E9-963C-4E1B-8831-E25011F11FFE}</Project>
<Name>ANX.PlatformSystem.Windows</Name>
</ProjectReference>
<ProjectReference Include="..\..\RenderSystems\ANX.RenderSystem.Windows.DX10\ANX.RenderSystem.Windows.DX10.csproj">
<Project>{5BE49183-2F6F-4527-AC90-D816911FCF90}</Project>
<Name>ANX.RenderSystem.Windows.DX10</Name>
</ProjectReference>
<ProjectReference Include="..\..\SoundSystems\ANX.SoundSystem.OpenAL\ANX.SoundSystem.OpenAL.csproj">
<Project>{14EF49AB-6D3F-458D-9D5C-D120B86EDD7A}</Project>
<Name>ANX.SoundSystem.OpenAL</Name>
</ProjectReference>
<ProjectReference Include="..\..\SoundSystems\ANX.SoundSystem.Windows.XAudio\ANX.SoundSystem.Windows.XAudio.csproj">
<Project>{6A582788-C4D2-410C-96CD-177F75712D65}</Project>
<Name>ANX.SoundSystem.Windows.XAudio</Name>
</ProjectReference>
<ProjectReference Include="..\SampleContent\SampleContent.contentproj">
<Project>{FA6E229D-4504-47B1-8A23-2D3FCC13F778}</Project>
<Name>SampleContent</Name>
<XnaReferenceType>Content</XnaReferenceType>
</ProjectReference>
</ItemGroup>
<ItemGroup>
<BootstrapperPackage Include=".NETFramework,Version=v4.0,Profile=Client">
<Visible>False</Visible>
@ -130,14 +91,11 @@
<ProductName>Windows Installer 3.1</ProductName>
<Install>true</Install>
</BootstrapperPackage>
<BootstrapperPackage Include="Microsoft.Xna.Framework.4.0">
<Visible>False</Visible>
<ProductName>Microsoft XNA Framework Redistributable 4.0</ProductName>
<Install>true</Install>
</BootstrapperPackage>
</ItemGroup>
<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
<Import Project="$(MSBuildExtensionsPath)\Microsoft\XNA Game Studio\Microsoft.Xna.GameStudio.targets" />
<PropertyGroup>
<PostBuildEvent>xcopy $(ProjectDir)..\SampleContent\bin\$(ConfigurationName) $(TargetDir)SampleContent\ /D /E /Y</PostBuildEvent>
</PropertyGroup>
<!--
To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.

View File

@ -92,11 +92,6 @@
<OutputPath>bin\Xbox 360\Release</OutputPath>
<CompressContent>false</CompressContent>
</Configuration>
<Configuration Name="Debug" Platform="0">
<Profile>Reach</Profile>
<OutputPath>bin\Debug</OutputPath>
<CompressContent>false</CompressContent>
</Configuration>
</Configurations>
<References>
<AssemblyReference Name="ANX.Framework.Content.Pipeline.Assimp">..\..\bin\Debug\ANX.Framework.Content.Pipeline.Assimp.dll</AssemblyReference>

View File

@ -41,6 +41,10 @@ namespace WaveUtils
MsAdpcm.ConvertToPcm(loadedData);
break;
case WaveFormat.PCM:
//If it's already PCM, don't convert anything.
break;
default:
throw new NotSupportedException("The WAVE format " + loadedData.WaveFormat +
" is not supported yet. Unable to load!");

View File

@ -545,16 +545,20 @@ namespace ANX.Framework.VisualStudio.Nodes
var dte = (EnvDTE.DTE)this.GetService(typeof(EnvDTE.DTE));
var configurations = dte.Solution.SolutionBuild.SolutionConfigurations.AsEnumerable();
var names = configurations.Select((x) => x.Name).Distinct().ToArray();
var unsupportedConfigurations = anxContentProject.Configurations.GetUniqueNames().Where((x) => !names.Contains(x)).ToArray();
foreach (var configName in unsupportedConfigurations)
string[] platforms;
using (var buildAppDomain = this.BuildAppDomain.Aquire())
{
Console.WriteLine("Removed configuration \"" + configName + "\" because it's not supported by this solution.");
foreach (var affectedConfig in anxContentProject.Configurations.Where((x) => x.Name == configName).ToArray())
{
anxContentProject.Configurations.Remove(affectedConfig);
}
platforms = buildAppDomain.Proxy.GetPlatformDisplayNames();
}
var unsupportedConfigurations = anxContentProject.Configurations.Where((x) => !names.Contains(x.Name) || !platforms.Contains(Utilities.GetDisplayName(x.Platform))).ToArray();
foreach (var config in unsupportedConfigurations)
{
Console.WriteLine("Removed configuration \"{0}\":\"{1}\" because it's not supported by this solution.", config.Name, config.Platform);
anxContentProject.Configurations.Remove(config);
}
}
public override void ProcessFiles()