SND\AstrorEnales_cp 6f759ae509 Build a small tool to check all ANX classes about their Development attributes and generate an html report.
Added Development attributes to all PackedVector classes and Audio classes.
2015-03-15 01:11:20 +01:00

105 lines
3.5 KiB
C#

#region Using Statements
using System;
using ANX.Framework.NonXNA.Development;
#endregion // Using Statements
// This file is part of the ANX.Framework created by the
// "ANX.Framework developer group" and released under the Ms-PL license.
// For details see: http://anxframework.codeplex.com/license
namespace ANX.Framework.Graphics.PackedVector
{
[PercentageComplete(100)]
[Developer("???")]
[TestState(TestStateAttribute.TestState.Untested)]
public struct Short4 : IPackedVector<ulong>, IEquatable<Short4>, IPackedVector
{
private ulong packedValue;
public ulong PackedValue
{
get { return packedValue; }
set { packedValue = value; }
}
private const float max = 65535 >> 1;
private const float min = -max - 1f;
public Short4(float x, float y, float z, float w)
{
ulong b1 = (ulong)(((long)MathHelper.Clamp(x, min, max) & 65535) << 0);
ulong b2 = (ulong)(((long)MathHelper.Clamp(y, min, max) & 65535) << 16);
ulong b3 = (ulong)(((long)MathHelper.Clamp(z, min, max) & 65535) << 32);
ulong b4 = (ulong)(((long)MathHelper.Clamp(w, min, max) & 65535) << 48);
this.packedValue = b1 | b2 | b3 | b4;
}
public Short4(Vector4 vector)
{
ulong b1 = (ulong)(((long)MathHelper.Clamp(vector.X, min, max) & 65535) << 0);
ulong b2 = (ulong)(((long)MathHelper.Clamp(vector.Y, min, max) & 65535) << 16);
ulong b3 = (ulong)(((long)MathHelper.Clamp(vector.Z, min, max) & 65535) << 32);
ulong b4 = (ulong)(((long)MathHelper.Clamp(vector.W, min, max) & 65535) << 48);
this.packedValue = b1 | b2 | b3 | b4;
}
public Vector4 ToVector4()
{
Vector4 vector;
vector.X = (short)this.packedValue;
vector.Y = (short)(this.packedValue >> 16);
vector.Z = (short)(this.packedValue >> 32);
vector.W = (short)(this.packedValue >> 48);
return vector;
}
void IPackedVector.PackFromVector4(Vector4 vector)
{
ulong b1 = (ulong)(((long)MathHelper.Clamp(vector.X, -max, max) & 65535) << 0);
ulong b2 = (ulong)(((long)MathHelper.Clamp(vector.Y, -max, max) & 65535) << 16);
ulong b3 = (ulong)(((long)MathHelper.Clamp(vector.Z, -max, max) & 65535) << 32);
ulong b4 = (ulong)(((long)MathHelper.Clamp(vector.W, -max, max) & 65535) << 48);
this.packedValue = b1 | b2 | b3 | b4;
}
Vector4 IPackedVector.ToVector4()
{
return this.ToVector4();
}
public override bool Equals(object obj)
{
return obj is Short4 && this == (Short4)obj;
}
public bool Equals(Short4 other)
{
return this.packedValue == other.packedValue;
}
public override string ToString()
{
return this.packedValue.ToString("X16");
}
public override int GetHashCode()
{
return this.packedValue.GetHashCode();
}
public static bool operator ==(Short4 lhs, Short4 rhs)
{
return lhs.packedValue == rhs.packedValue;
}
public static bool operator !=(Short4 lhs, Short4 rhs)
{
return lhs.packedValue != rhs.packedValue;
}
}
}