113 lines
4.8 KiB
C#
113 lines
4.8 KiB
C#
using System;
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using System.Runtime.InteropServices;
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#region License
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//
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// This file is part of the ANX.Framework created by the "ANX.Framework developer group".
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//
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// This file is released under the Ms-PL license.
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//
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//
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//
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// Microsoft Public License (Ms-PL)
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//
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// This license governs use of the accompanying software. If you use the software, you accept this license.
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// If you do not accept the license, do not use the software.
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//
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// 1.Definitions
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// The terms "reproduce," "reproduction," "derivative works," and "distribution" have the same meaning
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// here as under U.S. copyright law.
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// A "contribution" is the original software, or any additions or changes to the software.
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// A "contributor" is any person that distributes its contribution under this license.
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// "Licensed patents" are a contributor's patent claims that read directly on its contribution.
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//
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// 2.Grant of Rights
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// (A) Copyright Grant- Subject to the terms of this license, including the license conditions and limitations
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// in section 3, each contributor grants you a non-exclusive, worldwide, royalty-free copyright license to
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// reproduce its contribution, prepare derivative works of its contribution, and distribute its contribution
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// or any derivative works that you create.
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// (B) Patent Grant- Subject to the terms of this license, including the license conditions and limitations in
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// section 3, each contributor grants you a non-exclusive, worldwide, royalty-free license under its licensed
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// patents to make, have made, use, sell, offer for sale, import, and/or otherwise dispose of its contribution
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// in the software or derivative works of the contribution in the software.
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//
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// 3.Conditions and Limitations
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// (A) No Trademark License- This license does not grant you rights to use any contributors' name, logo, or trademarks.
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// (B) If you bring a patent claim against any contributor over patents that you claim are infringed by the software, your
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// patent license from such contributor to the software ends automatically.
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// (C) If you distribute any portion of the software, you must retain all copyright, patent, trademark, and attribution
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// notices that are present in the software.
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// (D) If you distribute any portion of the software in source code form, you may do so only under this license by including
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// a complete copy of this license with your distribution. If you distribute any portion of the software in compiled or
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// object code form, you may only do so under a license that complies with this license.
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// (E) The software is licensed "as-is." You bear the risk of using it. The contributors give no express warranties, guarantees,
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// or conditions. You may have additional consumer rights under your local laws which this license cannot change. To the
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// extent permitted under your local laws, the contributors exclude the implied warranties of merchantability, fitness for a
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// particular purpose and non-infringement.
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#endregion // License
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namespace ANX.Framework.Windows.GL3.Helpers
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{
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internal static class WindowsInterop
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{
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#region RECT (Helper struct)
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[StructLayout(LayoutKind.Sequential)]
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private struct RECT
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{
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/// <summary>
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/// X position of upper-left corner.
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/// </summary>
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public int Left;
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/// <summary>
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/// Y position of upper-left corner.
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/// </summary>
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public int Top;
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/// <summary>
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/// X position of lower-right corner.
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/// </summary>
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public int Right;
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/// <summary>
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/// Y position of lower-right corner.
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/// </summary>
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public int Bottom;
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}
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#endregion
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#region Invokes
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[DllImport("user32.dll")]
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private static extern bool SetWindowPos(IntPtr hWnd, IntPtr hWndInsertAfter,
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int x, int y, int width, int height, uint uFlags);
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[DllImport("user32.dll")]
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[return: MarshalAs(UnmanagedType.Bool)]
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private static extern bool GetWindowRect(IntPtr hWnd, out RECT lpRect);
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[DllImport("user32.dll")]
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[return: MarshalAs(UnmanagedType.Bool)]
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private static extern bool GetClientRect(IntPtr hWnd, out RECT lpRect);
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#endregion
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#region ResizeWindow
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public static void ResizeWindow(IntPtr windowHandle, int backBufferWidth,
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int backBufferHeight)
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{
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RECT windowRect;
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RECT clientRect;
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if (GetWindowRect(windowHandle, out windowRect) &&
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GetClientRect(windowHandle, out clientRect))
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{
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int width = backBufferWidth + ((windowRect.Right - windowRect.Left) -
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clientRect.Right);
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int height = backBufferHeight + ((windowRect.Bottom - windowRect.Top) -
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clientRect.Bottom);
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SetWindowPos(windowHandle, IntPtr.Zero, windowRect.Left, windowRect.Top,
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width, height, 0);
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}
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}
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#endregion
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}
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}
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