341 lines
12 KiB
C#
341 lines
12 KiB
C#
#region Using Statements
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using System;
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#endregion // Using Statements
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#region License
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//
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// This file is part of the ANX.Framework created by the "ANX.Framework developer group".
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//
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// This file is released under the Ms-PL license.
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//
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//
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//
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// Microsoft Public License (Ms-PL)
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//
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// This license governs use of the accompanying software. If you use the software, you accept this license.
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// If you do not accept the license, do not use the software.
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//
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// 1.Definitions
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// The terms "reproduce," "reproduction," "derivative works," and "distribution" have the same meaning
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// here as under U.S. copyright law.
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// A "contribution" is the original software, or any additions or changes to the software.
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// A "contributor" is any person that distributes its contribution under this license.
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// "Licensed patents" are a contributor's patent claims that read directly on its contribution.
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//
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// 2.Grant of Rights
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// (A) Copyright Grant- Subject to the terms of this license, including the license conditions and limitations
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// in section 3, each contributor grants you a non-exclusive, worldwide, royalty-free copyright license to
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// reproduce its contribution, prepare derivative works of its contribution, and distribute its contribution
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// or any derivative works that you create.
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// (B) Patent Grant- Subject to the terms of this license, including the license conditions and limitations in
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// section 3, each contributor grants you a non-exclusive, worldwide, royalty-free license under its licensed
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// patents to make, have made, use, sell, offer for sale, import, and/or otherwise dispose of its contribution
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// in the software or derivative works of the contribution in the software.
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//
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// 3.Conditions and Limitations
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// (A) No Trademark License- This license does not grant you rights to use any contributors' name, logo, or trademarks.
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// (B) If you bring a patent claim against any contributor over patents that you claim are infringed by the software, your
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// patent license from such contributor to the software ends automatically.
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// (C) If you distribute any portion of the software, you must retain all copyright, patent, trademark, and attribution
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// notices that are present in the software.
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// (D) If you distribute any portion of the software in source code form, you may do so only under this license by including
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// a complete copy of this license with your distribution. If you distribute any portion of the software in compiled or
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// object code form, you may only do so under a license that complies with this license.
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// (E) The software is licensed "as-is." You bear the risk of using it. The contributors give no express warranties, guarantees,
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// or conditions. You may have additional consumer rights under your local laws which this license cannot change. To the
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// extent permitted under your local laws, the contributors exclude the implied warranties of merchantability, fitness for a
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// particular purpose and non-infringement.
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#endregion // License
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namespace ANX.Framework
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{
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public struct Quaternion : IEquatable<Quaternion>
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{
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#region fields
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public float W;
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public float X;
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public float Y;
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public float Z;
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#endregion
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#region properties
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public static Quaternion Identity
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{
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get
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{
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return new Quaternion(0.0f, 0.0f, 0.0f, 1.0f);
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}
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}
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#endregion
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#region constructors
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public Quaternion(float x, float y, float z, float w)
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{
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this.X = x;
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this.Y = y;
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this.Z = z;
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this.W = w;
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}
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public Quaternion(Vector3 vectorPart, float scalarPart)
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{
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this.X = vectorPart.X;
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this.Y = vectorPart.Y;
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this.Z = vectorPart.Z;
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this.W = scalarPart;
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}
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#endregion
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#region public methods
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public static Quaternion Add(Quaternion quaternion1, Quaternion quaternion2)
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{
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throw new NotImplementedException();
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}
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public static void Add(ref Quaternion quaternion1, ref Quaternion quaternion2, out Quaternion result)
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{
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throw new NotImplementedException();
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}
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public static Quaternion Concatenate(Quaternion value1, Quaternion value2)
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{
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throw new NotImplementedException();
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}
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public static void Concatenate(ref Quaternion value1, ref Quaternion value2, out Quaternion result)
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{
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throw new NotImplementedException();
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}
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public void Conjugate()
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{
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throw new NotImplementedException();
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}
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public static Quaternion Conjugate(Quaternion value)
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{
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throw new NotImplementedException();
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}
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public static void Conjugate(ref Quaternion value, out Quaternion result)
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{
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throw new NotImplementedException();
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}
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public static Quaternion CreateFromAxisAngle(Vector3 axis, float angle)
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{
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throw new NotImplementedException();
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}
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public static void CreateFromAxisAngle(ref Vector3 axis, float angle, out Quaternion result)
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{
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throw new NotImplementedException();
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}
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public static Quaternion CreateFromRotationMatrix(Matrix matrix)
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{
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throw new NotImplementedException();
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}
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public static void CreateFromRotationMatrix(ref Matrix matrix, out Quaternion result)
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{
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throw new NotImplementedException();
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}
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public static Quaternion CreateFromYawPitchRoll(float yaw, float pitch, float roll)
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{
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throw new NotImplementedException();
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}
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public static void CreateFromYawPitchRoll(float yaw, float pitch, float roll, out Quaternion result)
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{
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throw new NotImplementedException();
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}
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public static Quaternion Divide(Quaternion quaternion1, Quaternion quaternion2)
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{
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throw new NotImplementedException();
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}
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public static void Divide(ref Quaternion quaternion1, ref Quaternion quaternion2, out Quaternion result)
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{
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throw new NotImplementedException();
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}
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public static float Dot(Quaternion quaternion1, Quaternion quaternion2)
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{
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throw new NotImplementedException();
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}
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public static void Dot(ref Quaternion quaternion1, ref Quaternion quaternion2, out float result)
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{
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throw new NotImplementedException();
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}
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public override int GetHashCode()
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{
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throw new NotImplementedException();
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}
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public static Quaternion Inverse(Quaternion quaternion)
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{
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throw new NotImplementedException();
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}
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public static void Inverse(ref Quaternion quaternion, out Quaternion result)
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{
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throw new NotImplementedException();
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}
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public float Length()
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{
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throw new NotImplementedException();
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}
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public float LengthSquared()
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{
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throw new NotImplementedException();
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}
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public static Quaternion Lerp(Quaternion quaternion1, Quaternion quaternion2, float amount)
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{
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throw new NotImplementedException();
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}
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public static void Lerp(ref Quaternion quaternion1, ref Quaternion quaternion2, float amount, out Quaternion result)
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{
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throw new NotImplementedException();
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}
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public static Quaternion Multiply(Quaternion quaternion1, Quaternion quaternion2)
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{
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throw new NotImplementedException();
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}
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public static void Multiply(ref Quaternion quaternion1, ref Quaternion quaternion2, out Quaternion result)
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{
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throw new NotImplementedException();
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}
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public static Quaternion Multiply(Quaternion quaternion1, float scaleFactor)
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{
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throw new NotImplementedException();
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}
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public static void Multiply(ref Quaternion quaternion1, float scaleFactor, out Quaternion result)
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{
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throw new NotImplementedException();
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}
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public static Quaternion Negate(Quaternion quaternion)
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{
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throw new NotImplementedException();
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}
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public static void Negate(ref Quaternion quaternion, out Quaternion result)
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{
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throw new NotImplementedException();
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}
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public void Normalize()
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{
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throw new NotImplementedException();
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}
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public static Quaternion Normalize(Quaternion quaternion)
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{
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throw new NotImplementedException();
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}
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public static void Normalize(ref Quaternion quaternion, out Quaternion result)
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{
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throw new NotImplementedException();
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}
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public static Quaternion Slerp(Quaternion quaternion1, Quaternion quaternion2, float amount)
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{
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throw new NotImplementedException();
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}
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public static void Slerp(ref Quaternion quaternion1, ref Quaternion quaternion2, float amount, out Quaternion result)
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{
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throw new NotImplementedException();
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}
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public static Quaternion Subtract(Quaternion quaternion1, Quaternion quaternion2)
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{
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throw new NotImplementedException();
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}
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public static void Subtract(ref Quaternion quaternion1, ref Quaternion quaternion2, out Quaternion result)
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{
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throw new NotImplementedException();
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}
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public override string ToString()
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{
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throw new NotImplementedException();
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}
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#endregion
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#region IEquatable implementation
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public override bool Equals(Object obj)
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{
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return (obj is Quaternion) ? this.Equals((Quaternion)obj) : false;
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}
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public bool Equals(Quaternion other)
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{
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return this.W == other.W && this.X == other.X && this.Y == other.Y && this.Z == other.Z;
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}
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#endregion
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#region operator overloading
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public static Quaternion operator +(Quaternion quaternion1, Quaternion quaternion2)
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{
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throw new NotImplementedException();
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}
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public static Quaternion operator /(Quaternion quaternion1, Quaternion quaternion2)
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{
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throw new NotImplementedException();
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}
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public static bool operator ==(Quaternion quaternion1, Quaternion quaternion2)
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{
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throw new NotImplementedException();
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}
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public static bool operator !=(Quaternion quaternion1, Quaternion quaternion2)
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{
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throw new NotImplementedException();
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}
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public static Quaternion operator *(Quaternion quaternion1, Quaternion quaternion2)
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{
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throw new NotImplementedException();
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}
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public static Quaternion operator *(Quaternion quaternion1, float scaleFactor)
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{
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throw new NotImplementedException();
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}
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public static Quaternion operator -(Quaternion quaternion1, Quaternion quaternion2)
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{
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throw new NotImplementedException();
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}
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public static Quaternion operator -(Quaternion quaternion)
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{
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throw new NotImplementedException();
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}
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#endregion
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}
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}
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