anx.framework/ANX.Framework/NonXNA/AddInSystemFactory.cs
2011-10-31 05:36:24 +00:00

187 lines
7.4 KiB
C#

#region Using Statements
using System;
using System.IO;
using System.Reflection;
using System.Collections.Generic;
using System.Linq;
using ANX.Framework.Input;
#endregion // Using Statements
#region License
//
// This file is part of the ANX.Framework created by the "ANX.Framework developer group".
//
// This file is released under the Ms-PL license.
//
//
//
// Microsoft Public License (Ms-PL)
//
// This license governs use of the accompanying software. If you use the software, you accept this license.
// If you do not accept the license, do not use the software.
//
// 1.Definitions
// The terms "reproduce," "reproduction," "derivative works," and "distribution" have the same meaning
// here as under U.S. copyright law.
// A "contribution" is the original software, or any additions or changes to the software.
// A "contributor" is any person that distributes its contribution under this license.
// "Licensed patents" are a contributor's patent claims that read directly on its contribution.
//
// 2.Grant of Rights
// (A) Copyright Grant- Subject to the terms of this license, including the license conditions and limitations
// in section 3, each contributor grants you a non-exclusive, worldwide, royalty-free copyright license to
// reproduce its contribution, prepare derivative works of its contribution, and distribute its contribution
// or any derivative works that you create.
// (B) Patent Grant- Subject to the terms of this license, including the license conditions and limitations in
// section 3, each contributor grants you a non-exclusive, worldwide, royalty-free license under its licensed
// patents to make, have made, use, sell, offer for sale, import, and/or otherwise dispose of its contribution
// in the software or derivative works of the contribution in the software.
//
// 3.Conditions and Limitations
// (A) No Trademark License- This license does not grant you rights to use any contributors' name, logo, or trademarks.
// (B) If you bring a patent claim against any contributor over patents that you claim are infringed by the software, your
// patent license from such contributor to the software ends automatically.
// (C) If you distribute any portion of the software, you must retain all copyright, patent, trademark, and attribution
// notices that are present in the software.
// (D) If you distribute any portion of the software in source code form, you may do so only under this license by including
// a complete copy of this license with your distribution. If you distribute any portion of the software in compiled or
// object code form, you may only do so under a license that complies with this license.
// (E) The software is licensed "as-is." You bear the risk of using it. The contributors give no express warranties, guarantees,
// or conditions. You may have additional consumer rights under your local laws which this license cannot change. To the
// extent permitted under your local laws, the contributors exclude the implied warranties of merchantability, fitness for a
// particular purpose and non-infringement.
#endregion // License
namespace ANX.Framework.NonXNA
{
public class AddInSystemFactory
{
private Dictionary<String, ICreator> creators;
private static AddInSystemFactory instance;
private bool initialized;
private Dictionary<Type, ICreator> currentCreators = new Dictionary<Type, ICreator>();
public static AddInSystemFactory Instance
{
get
{
if (instance == null)
{
instance = new AddInSystemFactory();
}
return instance;
}
}
private AddInSystemFactory()
{
this.creators = new Dictionary<string, ICreator>();
}
public void Initialize()
{
if (!initialized)
{
String executingAssembly = Assembly.GetExecutingAssembly().Location;
foreach (String file in Directory.EnumerateFiles(Path.GetDirectoryName(executingAssembly), "*.dll", SearchOption.TopDirectoryOnly))
{
if (!file.Equals(executingAssembly))
{
Assembly part = null;
try
{
part = Assembly.LoadFile(file);
}
catch (Exception ex)
{
}
if (part != null)
{
foreach (Type t in part.GetTypes().Where(p => typeof(IInputSystemCreator).IsAssignableFrom(p) ||
typeof(IRenderSystemCreator).IsAssignableFrom(p) ||
typeof(ISoundSystemCreator).IsAssignableFrom(p)
))
{
var instance = part.CreateInstance(t.FullName);
((ICreator)instance).RegisterCreator(this);
}
}
}
}
initialized = true;
}
}
public void AddCreator(ICreator creator)
{
string creatorName = creator.Name.ToLowerInvariant();
if (creators.ContainsKey(creatorName))
{
throw new Exception("Duplicate creator found. A creator with the name '" + creator.Name + "' was already registered.");
}
creators.Add(creatorName, creator);
}
public bool HasFramework(String name)
{
return creators.ContainsKey(name.ToLowerInvariant());
}
public T GetCreator<T>(String name) where T : class, ICreator
{
ICreator creator = null;
creators.TryGetValue(name.ToLowerInvariant(), out creator);
return creator as T;
}
public IEnumerable<T> GetCreators<T>() where T : class, ICreator
{
Type t = typeof(T);
foreach (ICreator creator in this.creators.Values)
{
if (creator.GetType().GetInterfaces()[0].Equals(t))
{
yield return creator as T;
}
}
}
public T GetCurrentCreator<T>() where T : class, ICreator
{
Type type = typeof(T);
if (currentCreators.ContainsKey(type))
{
return currentCreators[type] as T;
}
return default(T);
}
public void SetCurrentCreator<T>(T creator) where T : class, ICreator
{
currentCreators[typeof(T)] = creator;
}
public void SetCurrentCreator(string creatorName)
{
ICreator creator = null;
creators.TryGetValue(creatorName.ToLowerInvariant(), out creator);
currentCreators[creator.GetType().GetInterfaces()[0]] = creator;
}
}
}