187 lines
7.4 KiB
C#
187 lines
7.4 KiB
C#
#region Using Statements
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using System;
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using System.IO;
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using System.Reflection;
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using System.Collections.Generic;
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using System.Linq;
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using ANX.Framework.Input;
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#endregion // Using Statements
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#region License
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//
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// This file is part of the ANX.Framework created by the "ANX.Framework developer group".
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//
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// This file is released under the Ms-PL license.
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//
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//
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//
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// Microsoft Public License (Ms-PL)
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//
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// This license governs use of the accompanying software. If you use the software, you accept this license.
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// If you do not accept the license, do not use the software.
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//
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// 1.Definitions
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// The terms "reproduce," "reproduction," "derivative works," and "distribution" have the same meaning
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// here as under U.S. copyright law.
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// A "contribution" is the original software, or any additions or changes to the software.
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// A "contributor" is any person that distributes its contribution under this license.
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// "Licensed patents" are a contributor's patent claims that read directly on its contribution.
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//
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// 2.Grant of Rights
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// (A) Copyright Grant- Subject to the terms of this license, including the license conditions and limitations
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// in section 3, each contributor grants you a non-exclusive, worldwide, royalty-free copyright license to
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// reproduce its contribution, prepare derivative works of its contribution, and distribute its contribution
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// or any derivative works that you create.
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// (B) Patent Grant- Subject to the terms of this license, including the license conditions and limitations in
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// section 3, each contributor grants you a non-exclusive, worldwide, royalty-free license under its licensed
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// patents to make, have made, use, sell, offer for sale, import, and/or otherwise dispose of its contribution
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// in the software or derivative works of the contribution in the software.
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//
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// 3.Conditions and Limitations
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// (A) No Trademark License- This license does not grant you rights to use any contributors' name, logo, or trademarks.
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// (B) If you bring a patent claim against any contributor over patents that you claim are infringed by the software, your
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// patent license from such contributor to the software ends automatically.
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// (C) If you distribute any portion of the software, you must retain all copyright, patent, trademark, and attribution
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// notices that are present in the software.
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// (D) If you distribute any portion of the software in source code form, you may do so only under this license by including
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// a complete copy of this license with your distribution. If you distribute any portion of the software in compiled or
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// object code form, you may only do so under a license that complies with this license.
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// (E) The software is licensed "as-is." You bear the risk of using it. The contributors give no express warranties, guarantees,
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// or conditions. You may have additional consumer rights under your local laws which this license cannot change. To the
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// extent permitted under your local laws, the contributors exclude the implied warranties of merchantability, fitness for a
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// particular purpose and non-infringement.
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#endregion // License
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namespace ANX.Framework.NonXNA
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{
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public class AddInSystemFactory
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{
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private Dictionary<String, ICreator> creators;
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private static AddInSystemFactory instance;
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private bool initialized;
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private Dictionary<Type, ICreator> currentCreators = new Dictionary<Type, ICreator>();
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public static AddInSystemFactory Instance
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{
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get
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{
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if (instance == null)
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{
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instance = new AddInSystemFactory();
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}
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return instance;
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}
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}
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private AddInSystemFactory()
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{
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this.creators = new Dictionary<string, ICreator>();
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}
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public void Initialize()
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{
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if (!initialized)
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{
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String executingAssembly = Assembly.GetExecutingAssembly().Location;
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foreach (String file in Directory.EnumerateFiles(Path.GetDirectoryName(executingAssembly), "*.dll", SearchOption.TopDirectoryOnly))
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{
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if (!file.Equals(executingAssembly))
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{
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Assembly part = null;
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try
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{
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part = Assembly.LoadFile(file);
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}
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catch (Exception ex)
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{
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}
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if (part != null)
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{
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foreach (Type t in part.GetTypes().Where(p => typeof(IInputSystemCreator).IsAssignableFrom(p) ||
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typeof(IRenderSystemCreator).IsAssignableFrom(p) ||
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typeof(ISoundSystemCreator).IsAssignableFrom(p)
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))
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{
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var instance = part.CreateInstance(t.FullName);
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((ICreator)instance).RegisterCreator(this);
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}
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}
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}
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}
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initialized = true;
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}
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}
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public void AddCreator(ICreator creator)
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{
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string creatorName = creator.Name.ToLowerInvariant();
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if (creators.ContainsKey(creatorName))
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{
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throw new Exception("Duplicate creator found. A creator with the name '" + creator.Name + "' was already registered.");
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}
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creators.Add(creatorName, creator);
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}
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public bool HasFramework(String name)
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{
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return creators.ContainsKey(name.ToLowerInvariant());
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}
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public T GetCreator<T>(String name) where T : class, ICreator
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{
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ICreator creator = null;
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creators.TryGetValue(name.ToLowerInvariant(), out creator);
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return creator as T;
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}
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public IEnumerable<T> GetCreators<T>() where T : class, ICreator
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{
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Type t = typeof(T);
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foreach (ICreator creator in this.creators.Values)
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{
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if (creator.GetType().GetInterfaces()[0].Equals(t))
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{
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yield return creator as T;
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}
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}
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}
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public T GetCurrentCreator<T>() where T : class, ICreator
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{
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Type type = typeof(T);
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if (currentCreators.ContainsKey(type))
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{
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return currentCreators[type] as T;
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}
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return default(T);
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}
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public void SetCurrentCreator<T>(T creator) where T : class, ICreator
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{
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currentCreators[typeof(T)] = creator;
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}
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public void SetCurrentCreator(string creatorName)
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{
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ICreator creator = null;
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creators.TryGetValue(creatorName.ToLowerInvariant(), out creator);
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currentCreators[creator.GetType().GetInterfaces()[0]] = creator;
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}
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}
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}
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