#region Using Statements using System; using System.IO; using System.Reflection; using System.Collections.Generic; using System.Linq; using ANX.Framework.Input; #endregion // Using Statements #region License // // This file is part of the ANX.Framework created by the "ANX.Framework developer group". // // This file is released under the Ms-PL license. // // // // Microsoft Public License (Ms-PL) // // This license governs use of the accompanying software. If you use the software, you accept this license. // If you do not accept the license, do not use the software. // // 1.Definitions // The terms "reproduce," "reproduction," "derivative works," and "distribution" have the same meaning // here as under U.S. copyright law. // A "contribution" is the original software, or any additions or changes to the software. // A "contributor" is any person that distributes its contribution under this license. // "Licensed patents" are a contributor's patent claims that read directly on its contribution. // // 2.Grant of Rights // (A) Copyright Grant- Subject to the terms of this license, including the license conditions and limitations // in section 3, each contributor grants you a non-exclusive, worldwide, royalty-free copyright license to // reproduce its contribution, prepare derivative works of its contribution, and distribute its contribution // or any derivative works that you create. // (B) Patent Grant- Subject to the terms of this license, including the license conditions and limitations in // section 3, each contributor grants you a non-exclusive, worldwide, royalty-free license under its licensed // patents to make, have made, use, sell, offer for sale, import, and/or otherwise dispose of its contribution // in the software or derivative works of the contribution in the software. // // 3.Conditions and Limitations // (A) No Trademark License- This license does not grant you rights to use any contributors' name, logo, or trademarks. // (B) If you bring a patent claim against any contributor over patents that you claim are infringed by the software, your // patent license from such contributor to the software ends automatically. // (C) If you distribute any portion of the software, you must retain all copyright, patent, trademark, and attribution // notices that are present in the software. // (D) If you distribute any portion of the software in source code form, you may do so only under this license by including // a complete copy of this license with your distribution. If you distribute any portion of the software in compiled or // object code form, you may only do so under a license that complies with this license. // (E) The software is licensed "as-is." You bear the risk of using it. The contributors give no express warranties, guarantees, // or conditions. You may have additional consumer rights under your local laws which this license cannot change. To the // extent permitted under your local laws, the contributors exclude the implied warranties of merchantability, fitness for a // particular purpose and non-infringement. #endregion // License namespace ANX.Framework.NonXNA { public class AddInSystemFactory { private Dictionary creators; private static AddInSystemFactory instance; private bool initialized; private Dictionary currentCreators = new Dictionary(); public static AddInSystemFactory Instance { get { if (instance == null) { instance = new AddInSystemFactory(); } return instance; } } private AddInSystemFactory() { this.creators = new Dictionary(); } public void Initialize() { if (!initialized) { String executingAssembly = Assembly.GetExecutingAssembly().Location; foreach (String file in Directory.EnumerateFiles(Path.GetDirectoryName(executingAssembly), "*.dll", SearchOption.TopDirectoryOnly)) { if (!file.Equals(executingAssembly)) { Assembly part = null; try { part = Assembly.LoadFile(file); } catch (Exception ex) { } if (part != null) { foreach (Type t in part.GetTypes().Where(p => typeof(IInputSystemCreator).IsAssignableFrom(p) || typeof(IRenderSystemCreator).IsAssignableFrom(p) || typeof(ISoundSystemCreator).IsAssignableFrom(p) )) { var instance = part.CreateInstance(t.FullName); ((ICreator)instance).RegisterCreator(this); } } } } initialized = true; } } public void AddCreator(ICreator creator) { string creatorName = creator.Name.ToLowerInvariant(); if (creators.ContainsKey(creatorName)) { throw new Exception("Duplicate creator found. A creator with the name '" + creator.Name + "' was already registered."); } creators.Add(creatorName, creator); } public bool HasFramework(String name) { return creators.ContainsKey(name.ToLowerInvariant()); } public T GetCreator(String name) where T : class, ICreator { ICreator creator = null; creators.TryGetValue(name.ToLowerInvariant(), out creator); return creator as T; } public IEnumerable GetCreators() where T : class, ICreator { Type t = typeof(T); foreach (ICreator creator in this.creators.Values) { if (creator.GetType().GetInterfaces()[0].Equals(t)) { yield return creator as T; } } } public T GetCurrentCreator() where T : class, ICreator { Type type = typeof(T); if (currentCreators.ContainsKey(type)) { return currentCreators[type] as T; } return default(T); } public void SetCurrentCreator(T creator) where T : class, ICreator { currentCreators[typeof(T)] = creator; } public void SetCurrentCreator(string creatorName) { ICreator creator = null; creators.TryGetValue(creatorName.ToLowerInvariant(), out creator); currentCreators[creator.GetType().GetInterfaces()[0]] = creator; } } }