SND\AstrorEnales_cp 5872a780b8 - added operators to MouseState
- working on AdapterList for OpenGL
- working on XNA to ANX converter tool
2011-11-05 11:35:05 +00:00

122 lines
5.5 KiB
C#

#region Using Statements
using System;
#endregion // Using Statements
#region License
//
// This file is part of the ANX.Framework created by the "ANX.Framework developer group".
//
// This file is released under the Ms-PL license.
//
//
//
// Microsoft Public License (Ms-PL)
//
// This license governs use of the accompanying software. If you use the software, you accept this license.
// If you do not accept the license, do not use the software.
//
// 1.Definitions
// The terms "reproduce," "reproduction," "derivative works," and "distribution" have the same meaning
// here as under U.S. copyright law.
// A "contribution" is the original software, or any additions or changes to the software.
// A "contributor" is any person that distributes its contribution under this license.
// "Licensed patents" are a contributor's patent claims that read directly on its contribution.
//
// 2.Grant of Rights
// (A) Copyright Grant- Subject to the terms of this license, including the license conditions and limitations
// in section 3, each contributor grants you a non-exclusive, worldwide, royalty-free copyright license to
// reproduce its contribution, prepare derivative works of its contribution, and distribute its contribution
// or any derivative works that you create.
// (B) Patent Grant- Subject to the terms of this license, including the license conditions and limitations in
// section 3, each contributor grants you a non-exclusive, worldwide, royalty-free license under its licensed
// patents to make, have made, use, sell, offer for sale, import, and/or otherwise dispose of its contribution
// in the software or derivative works of the contribution in the software.
//
// 3.Conditions and Limitations
// (A) No Trademark License- This license does not grant you rights to use any contributors' name, logo, or trademarks.
// (B) If you bring a patent claim against any contributor over patents that you claim are infringed by the software, your
// patent license from such contributor to the software ends automatically.
// (C) If you distribute any portion of the software, you must retain all copyright, patent, trademark, and attribution
// notices that are present in the software.
// (D) If you distribute any portion of the software in source code form, you may do so only under this license by including
// a complete copy of this license with your distribution. If you distribute any portion of the software in compiled or
// object code form, you may only do so under a license that complies with this license.
// (E) The software is licensed "as-is." You bear the risk of using it. The contributors give no express warranties, guarantees,
// or conditions. You may have additional consumer rights under your local laws which this license cannot change. To the
// extent permitted under your local laws, the contributors exclude the implied warranties of merchantability, fitness for a
// particular purpose and non-infringement.
#endregion // License
namespace ANX.Framework.Input
{
[SerializableAttribute]
public struct MouseState
{
private int x;
private int y;
private int scrollWheel;
private ButtonState leftButton;
private ButtonState middleButton;
private ButtonState rightButton;
private ButtonState xButton1;
private ButtonState xButton2;
public MouseState (int x, int y, int scrollWheel,ButtonState leftButton,ButtonState middleButton,ButtonState rightButton,ButtonState xButton1,ButtonState xButton2)
{
this.x = x;
this.y = y;
this.scrollWheel = scrollWheel;
this.leftButton = leftButton;
this.middleButton = middleButton;
this.rightButton = rightButton;
this.xButton1 = xButton1;
this.xButton2 = xButton2;
}
public ButtonState LeftButton { get { return this.leftButton; } }
public ButtonState MiddleButton { get { return this.middleButton; } }
public ButtonState RightButton { get { return this.rightButton; } }
public ButtonState XButton1 { get { return this.xButton1; } }
public ButtonState XButton2 { get { return this.xButton2; } }
public int ScrollWheelValue { get { return this.scrollWheel; } }
public int X { get { return this.x; } }
public int Y { get { return this.y; } }
public static bool operator ==(MouseState left, MouseState right)
{
return left.X == right.X &&
left.Y == right.Y &&
left.LeftButton == right.LeftButton &&
left.MiddleButton == right.MiddleButton &&
left.RightButton == right.RightButton &&
left.XButton1 == right.XButton1 &&
left.XButton2 == right.XButton2 &&
left.ScrollWheelValue == right.ScrollWheelValue;
}
public static bool operator !=(MouseState left, MouseState right)
{
return left.X != right.X ||
left.Y != right.Y ||
left.LeftButton != right.LeftButton ||
left.MiddleButton != right.MiddleButton ||
left.RightButton != right.RightButton ||
left.XButton1 != right.XButton1 ||
left.XButton2 != right.XButton2 ||
left.ScrollWheelValue != right.ScrollWheelValue;
}
public override bool Equals(object obj)
{
if (obj is MouseState)
{
return this == (MouseState)obj;
}
return false;
}
}
}