105 lines
3.8 KiB
C#

#region Using Statements
using System;
using ANX.Framework.Graphics;
using ANX.Framework.NonXNA.RenderSystem;
using SharpDX;
#endregion
// This file is part of the ANX.Framework created by the
// "ANX.Framework developer group" and released under the Ms-PL license.
// For details see: http://anxframework.codeplex.com/license
using Dx11 = SharpDX.Direct3D11;
namespace ANX.RenderSystem.Windows.DX11
{
public partial class DxIndexBuffer : INativeIndexBuffer, IDisposable
{
public Dx11.Buffer NativeBuffer { get; protected set; }
#region Constructor
public DxIndexBuffer(GraphicsDevice graphics, IndexElementSize size, int indexCount, BufferUsage usage)
{
elementSize = size;
GraphicsDeviceDX gd11 = graphics.NativeDevice as GraphicsDeviceDX;
Dx11.DeviceContext context = gd11 != null ? gd11.NativeDevice as Dx11.DeviceContext : null;
InitializeBuffer(context.Device, size, indexCount, usage);
}
internal DxIndexBuffer(SharpDX.Direct3D11.Device device, IndexElementSize size, int indexCount, BufferUsage usage)
{
elementSize = size;
InitializeBuffer(device, size, indexCount, usage);
}
#endregion
#region InitializeBuffer
private void InitializeBuffer(Dx11.Device device, IndexElementSize size, int indexCount, BufferUsage usage)
{
//TODO: translate and use usage
var description = new Dx11.BufferDescription()
{
// TODO: translate usage
Usage = Dx11.ResourceUsage.Dynamic,
SizeInBytes = GetSizeInBytes(indexCount),
BindFlags = Dx11.BindFlags.IndexBuffer,
CpuAccessFlags = Dx11.CpuAccessFlags.Write,
OptionFlags = Dx11.ResourceOptionFlags.None
};
NativeBuffer = new SharpDX.Direct3D11.Buffer(device, description);
}
#endregion
protected DataStream MapBufferWrite()
{
Dx11.DeviceContext context = NativeBuffer.Device.ImmediateContext;
DataStream stream;
context.MapSubresource(NativeBuffer, Dx11.MapMode.WriteDiscard, Dx11.MapFlags.None, out stream);
return stream;
}
protected void UnmapBuffer()
{
Dx11.DeviceContext context = NativeBuffer.Device.ImmediateContext;
context.UnmapSubresource(NativeBuffer, 0);
}
private SharpDX.DataStream MapBufferRead(Dx11.Buffer buffer)
{
Dx11.DeviceContext context = buffer.Device.ImmediateContext;
DataStream stream;
context.MapSubresource(buffer, Dx11.MapMode.Read, Dx11.MapFlags.None, out stream);
return stream;
}
private void UnmapBuffer(Dx11.Buffer buffer)
{
Dx11.DeviceContext context = buffer.Device.ImmediateContext;
context.UnmapSubresource(buffer, 0);
}
private void CopySubresource(Dx11.Buffer source, Dx11.Buffer destination)
{
BufferHelper.ValidateCopyResource(source, destination);
this.NativeBuffer.Device.ImmediateContext.CopyResource(source, destination);
}
private Dx11.Buffer CreateStagingBuffer()
{
var description = new Dx11.BufferDescription()
{
Usage = Dx11.ResourceUsage.Staging,
SizeInBytes = NativeBuffer.Description.SizeInBytes,
CpuAccessFlags = Dx11.CpuAccessFlags.Read,
OptionFlags = Dx11.ResourceOptionFlags.None,
};
return new Dx11.Buffer(NativeBuffer.Device, description);
}
}
}