131 lines
4.5 KiB
C#

#region Using Statements
using System;
using System.IO;
using ANX.Framework.Graphics;
using SharpDX;
#endregion
// This file is part of the ANX.Framework created by the
// "ANX.Framework developer group" and released under the Ms-PL license.
// For details see: http://anxframework.codeplex.com/license
using System.Runtime.InteropServices;
#if DX10
using Dx = SharpDX.Direct3D10;
using DxDevice = SharpDX.Direct3D10.Device;
namespace ANX.RenderSystem.Windows.DX10
#endif
#if DX11
using Dx = SharpDX.Direct3D11;
using DxDevice = SharpDX.Direct3D11.Device;
namespace ANX.RenderSystem.Windows.DX11
#endif
{
public partial class DxVertexBuffer : IDisposable
{
private int vertexStride;
#region SetData
public void SetData<S>(GraphicsDevice graphicsDevice, S[] data) where S : struct
{
if (data == null)
throw new ArgumentNullException("data");
SetData<S>(graphicsDevice, data, 0, data.Length);
}
public void SetData<S>(GraphicsDevice graphicsDevice, S[] data, int startIndex, int elementCount) where S : struct
{
SetData<S>(graphicsDevice, 0, data, startIndex, elementCount);
}
public void SetData<S>(GraphicsDevice graphicsDevice, int offsetInBytes, S[] data, int startIndex, int elementCount)
where S : struct
{
if (data == null)
throw new ArgumentNullException("data");
if (startIndex + elementCount > data.Length)
throw new ArgumentOutOfRangeException("startIndex must be smaller than elementCount + data.Length.");
if (offsetInBytes + elementCount * Marshal.SizeOf(typeof(S)) > NativeBuffer.Description.SizeInBytes)
throw new ArgumentOutOfRangeException(string.Format("The offset by \"{0}\" plus the byte length described by \"{1}\" is over the bounds of the buffer.", "offsetInBytes", "elementCount"));
using (var stream = MapBufferWrite())
{
if (offsetInBytes > 0)
stream.Seek(offsetInBytes, SeekOrigin.Current);
if (startIndex > 0 || elementCount < data.Length)
for (int i = startIndex; i < startIndex + elementCount; i++)
stream.Write<S>(data[i]);
else
for (int i = 0; i < data.Length; i++)
stream.Write<S>(data[i]);
UnmapBuffer();
}
}
public void SetData<S>(GraphicsDevice graphicsDevice, int offsetInBytes, S[] data, int startIndex, int elementCount,
int vertexStride) where S : struct
{
throw new NotImplementedException();
}
#endregion
#region GetData
public void GetData<S>(S[] data) where S : struct
{
if (data == null)
throw new ArgumentNullException("data");
GetData(data, 0, data.Length);
}
public void GetData<S>(S[] data, int startIndex, int elementCount) where S : struct
{
GetData(0, data, startIndex, elementCount, vertexStride);
}
public void GetData<S>(int offsetInBytes, S[] data, int startIndex, int elementCount, int vertexStride)
where S : struct
{
if (data == null)
throw new ArgumentNullException("data");
if (startIndex + elementCount > data.Length)
throw new ArgumentOutOfRangeException("startIndex must be smaller than elementCount + data.Length.");
//TODO: Create a staging buffer only with the needed size that correctly handles startIndex and offsetInBytes.
Dx.Buffer stagingBuffer = CreateStagingBuffer();
CopySubresource(NativeBuffer, stagingBuffer);
using (var stream = MapBufferRead(stagingBuffer))
{
if (offsetInBytes > 0)
stream.Seek(offsetInBytes, SeekOrigin.Current);
stream.ReadRange(data, startIndex, elementCount);
UnmapBuffer(stagingBuffer);
}
}
#endregion
#region Dispose
public void Dispose()
{
if (NativeBuffer != null)
{
NativeBuffer.Dispose();
NativeBuffer = null;
}
}
#endregion
}
}