SND\AstrorEnales_cp 5505f7dcbf - Added PlatformSystem Plugins layer
- Started Windows, Metro and Linux Platform-Plugins
- Moved the RecordingSample to the Samples folder
- Started two samples for using the graphics device in a WinForms and Wpf Editor
- Refactorings in the AddIn-System
- Moved the Window initialization-code to the Platform modules
- Changed the License text in all code files which is now way smaller
- Started ProjectConverter tool which converts all the projects and solution to the target configuration
- Changed the SupportedPlatform names in the Resource files
- Changed the WIN8 define to WINDOWSMETRO which is actually meant
- Removed NLog and started our own Logger class
- Many more stuff...
2012-08-09 09:45:04 +00:00

158 lines
2.6 KiB
C#

#region Using Statements
using System;
using System.Collections.Generic;
using System.Collections.ObjectModel;
#endregion // Using Statements
// This file is part of the ANX.Framework created by the
// "ANX.Framework developer group" and released under the Ms-PL license.
// For details see: http://anxframework.codeplex.com/license
namespace ANX.Framework.GamerServices
{
public class AvatarRenderer : IDisposable
{
public const int BoneCount = 71;
public bool IsDisposed
{
get
{
throw new NotImplementedException();
}
}
public Vector3 AmbientLightColor
{
get
{
throw new NotImplementedException();
}
set
{
throw new NotImplementedException();
}
}
public Vector3 LightColor
{
get
{
throw new NotImplementedException();
}
set
{
throw new NotImplementedException();
}
}
public Vector3 LightDirection
{
get
{
throw new NotImplementedException();
}
set
{
throw new NotImplementedException();
}
}
public AvatarRendererState State
{
get
{
throw new NotImplementedException();
}
}
public Matrix World
{
get
{
throw new NotImplementedException();
}
set
{
throw new NotImplementedException();
}
}
public Matrix View
{
get
{
throw new NotImplementedException();
}
set
{
throw new NotImplementedException();
}
}
public Matrix Projection
{
get
{
throw new NotImplementedException();
}
set
{
throw new NotImplementedException();
}
}
public ReadOnlyCollection<int> ParentBones
{
get
{
throw new NotImplementedException();
}
}
public ReadOnlyCollection<Matrix> BindPose
{
get
{
throw new NotImplementedException();
}
}
public AvatarRenderer(AvatarDescription avatarDescription)
{
throw new NotImplementedException();
}
public AvatarRenderer(AvatarDescription avatarDescription, bool useLoadingEffect)
{
throw new NotImplementedException();
}
~AvatarRenderer()
{
Dispose();
}
public void Dispose()
{
throw new NotImplementedException();
}
protected void Dispose(bool disposing)
{
throw new NotImplementedException();
}
public void Draw(IAvatarAnimation animation)
{
throw new NotImplementedException();
}
public void Draw(IList<Matrix> bones, AvatarExpression expression)
{
throw new NotImplementedException();
}
}
}