- Started Windows, Metro and Linux Platform-Plugins - Moved the RecordingSample to the Samples folder - Started two samples for using the graphics device in a WinForms and Wpf Editor - Refactorings in the AddIn-System - Moved the Window initialization-code to the Platform modules - Changed the License text in all code files which is now way smaller - Started ProjectConverter tool which converts all the projects and solution to the target configuration - Changed the SupportedPlatform names in the Resource files - Changed the WIN8 define to WINDOWSMETRO which is actually meant - Removed NLog and started our own Logger class - Many more stuff...
158 lines
2.6 KiB
C#
158 lines
2.6 KiB
C#
#region Using Statements
|
|
using System;
|
|
using System.Collections.Generic;
|
|
using System.Collections.ObjectModel;
|
|
|
|
#endregion // Using Statements
|
|
|
|
// This file is part of the ANX.Framework created by the
|
|
// "ANX.Framework developer group" and released under the Ms-PL license.
|
|
// For details see: http://anxframework.codeplex.com/license
|
|
|
|
namespace ANX.Framework.GamerServices
|
|
{
|
|
public class AvatarRenderer : IDisposable
|
|
{
|
|
public const int BoneCount = 71;
|
|
|
|
public bool IsDisposed
|
|
{
|
|
get
|
|
{
|
|
throw new NotImplementedException();
|
|
}
|
|
}
|
|
|
|
public Vector3 AmbientLightColor
|
|
{
|
|
get
|
|
{
|
|
throw new NotImplementedException();
|
|
}
|
|
set
|
|
{
|
|
throw new NotImplementedException();
|
|
}
|
|
}
|
|
|
|
public Vector3 LightColor
|
|
{
|
|
get
|
|
{
|
|
throw new NotImplementedException();
|
|
}
|
|
set
|
|
{
|
|
throw new NotImplementedException();
|
|
}
|
|
}
|
|
|
|
public Vector3 LightDirection
|
|
{
|
|
get
|
|
{
|
|
throw new NotImplementedException();
|
|
}
|
|
set
|
|
{
|
|
throw new NotImplementedException();
|
|
}
|
|
}
|
|
|
|
public AvatarRendererState State
|
|
{
|
|
get
|
|
{
|
|
throw new NotImplementedException();
|
|
}
|
|
}
|
|
|
|
public Matrix World
|
|
{
|
|
get
|
|
{
|
|
throw new NotImplementedException();
|
|
}
|
|
set
|
|
{
|
|
throw new NotImplementedException();
|
|
}
|
|
}
|
|
|
|
public Matrix View
|
|
{
|
|
get
|
|
{
|
|
throw new NotImplementedException();
|
|
}
|
|
set
|
|
{
|
|
throw new NotImplementedException();
|
|
}
|
|
}
|
|
|
|
public Matrix Projection
|
|
{
|
|
get
|
|
{
|
|
throw new NotImplementedException();
|
|
}
|
|
set
|
|
{
|
|
throw new NotImplementedException();
|
|
}
|
|
}
|
|
|
|
public ReadOnlyCollection<int> ParentBones
|
|
{
|
|
get
|
|
{
|
|
throw new NotImplementedException();
|
|
}
|
|
}
|
|
|
|
public ReadOnlyCollection<Matrix> BindPose
|
|
{
|
|
get
|
|
{
|
|
throw new NotImplementedException();
|
|
}
|
|
}
|
|
|
|
public AvatarRenderer(AvatarDescription avatarDescription)
|
|
{
|
|
throw new NotImplementedException();
|
|
}
|
|
|
|
public AvatarRenderer(AvatarDescription avatarDescription, bool useLoadingEffect)
|
|
{
|
|
throw new NotImplementedException();
|
|
}
|
|
|
|
~AvatarRenderer()
|
|
{
|
|
Dispose();
|
|
}
|
|
|
|
public void Dispose()
|
|
{
|
|
throw new NotImplementedException();
|
|
}
|
|
|
|
protected void Dispose(bool disposing)
|
|
{
|
|
throw new NotImplementedException();
|
|
}
|
|
|
|
public void Draw(IAvatarAnimation animation)
|
|
{
|
|
throw new NotImplementedException();
|
|
}
|
|
|
|
public void Draw(IList<Matrix> bones, AvatarExpression expression)
|
|
{
|
|
throw new NotImplementedException();
|
|
}
|
|
}
|
|
}
|