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#region Using Statements
using System;
using System.Collections.Generic;
using System.Collections.ObjectModel;
#endregion // Using Statements
// This file is part of the ANX.Framework created by the
// "ANX.Framework developer group" and released under the Ms-PL license.
// For details see: http://anxframework.codeplex.com/license
namespace ANX.Framework.GamerServices
{
public class AvatarRenderer : IDisposable
{
public const int BoneCount = 71;
public bool IsDisposed
{
get
{
throw new NotImplementedException();
}
}
public Vector3 AmbientLightColor
{
get
{
throw new NotImplementedException();
}
set
{
throw new NotImplementedException();
}
}
public Vector3 LightColor
{
get
{
throw new NotImplementedException();
}
set
{
throw new NotImplementedException();
}
}
public Vector3 LightDirection
{
get
{
throw new NotImplementedException();
}
set
{
throw new NotImplementedException();
}
}
public AvatarRendererState State
{
get
{
throw new NotImplementedException();
}
}
public Matrix World
{
get
{
throw new NotImplementedException();
}
set
{
throw new NotImplementedException();
}
}
public Matrix View
{
get
{
throw new NotImplementedException();
}
set
{
throw new NotImplementedException();
}
}
public Matrix Projection
{
get
{
throw new NotImplementedException();
}
set
{
throw new NotImplementedException();
}
}
public ReadOnlyCollection<int> ParentBones
{
get
{
throw new NotImplementedException();
}
}
public ReadOnlyCollection<Matrix> BindPose
{
get
{
throw new NotImplementedException();
}
}
public AvatarRenderer(AvatarDescription avatarDescription)
{
throw new NotImplementedException();
}
public AvatarRenderer(AvatarDescription avatarDescription, bool useLoadingEffect)
{
throw new NotImplementedException();
}
~AvatarRenderer()
{
Dispose();
}
public void Dispose()
{
throw new NotImplementedException();
}
protected void Dispose(bool disposing)
{
throw new NotImplementedException();
}
public void Draw(IAvatarAnimation animation)
{
throw new NotImplementedException();
}
public void Draw(IList<Matrix> bones, AvatarExpression expression)
{
throw new NotImplementedException();
}
}
}