anx.framework/ANX.Framework/GameComponentCollection.cs
SND\AstrorEnales_cp 734679616b - Added ILRepack
- Refactored the AddIn-System to allow merged assemblies (for metro, android, etc. later on)
- Added empty PsVita Sound and Media System modules
- Fixed 2 small missing excludes in the build script
- Cleaned the License headers in the shader files
- Some other refactorings
2012-08-25 17:27:45 +00:00

55 lines
1.5 KiB
C#

#region Using Statements
using System;
using System.Collections.ObjectModel;
#endregion // Using Statements
// This file is part of the ANX.Framework created by the
// "ANX.Framework developer group" and released under the Ms-PL license.
// For details see: http://anxframework.codeplex.com/license
namespace ANX.Framework
{
public sealed class GameComponentCollection : Collection<IGameComponent>
{
public event EventHandler<GameComponentCollectionEventArgs> ComponentAdded;
public event EventHandler<GameComponentCollectionEventArgs> ComponentRemoved;
public GameComponentCollection()
{
throw new NotImplementedException();
}
protected override void ClearItems()
{
throw new NotImplementedException();
}
protected override void InsertItem(int index, IGameComponent item)
{
throw new NotImplementedException();
}
private void OnComponentAdded(GameComponentCollectionEventArgs eventArgs)
{
throw new NotImplementedException();
}
private void OnComponentRemoved(GameComponentCollectionEventArgs eventArgs)
{
throw new NotImplementedException();
}
protected override void RemoveItem(int index)
{
throw new NotImplementedException();
}
protected override void SetItem(int index, IGameComponent item)
{
throw new NotImplementedException();
}
}
}