- Refactored the AddIn-System to allow merged assemblies (for metro, android, etc. later on) - Added empty PsVita Sound and Media System modules - Fixed 2 small missing excludes in the build script - Cleaned the License headers in the shader files - Some other refactorings
55 lines
1.5 KiB
C#
55 lines
1.5 KiB
C#
#region Using Statements
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using System;
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using System.Collections.ObjectModel;
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#endregion // Using Statements
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// This file is part of the ANX.Framework created by the
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// "ANX.Framework developer group" and released under the Ms-PL license.
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// For details see: http://anxframework.codeplex.com/license
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namespace ANX.Framework
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{
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public sealed class GameComponentCollection : Collection<IGameComponent>
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{
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public event EventHandler<GameComponentCollectionEventArgs> ComponentAdded;
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public event EventHandler<GameComponentCollectionEventArgs> ComponentRemoved;
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public GameComponentCollection()
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{
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throw new NotImplementedException();
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}
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protected override void ClearItems()
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{
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throw new NotImplementedException();
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}
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protected override void InsertItem(int index, IGameComponent item)
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{
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throw new NotImplementedException();
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}
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private void OnComponentAdded(GameComponentCollectionEventArgs eventArgs)
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{
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throw new NotImplementedException();
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}
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private void OnComponentRemoved(GameComponentCollectionEventArgs eventArgs)
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{
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throw new NotImplementedException();
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}
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protected override void RemoveItem(int index)
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{
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throw new NotImplementedException();
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}
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protected override void SetItem(int index, IGameComponent item)
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{
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throw new NotImplementedException();
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}
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}
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}
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