anx.framework/ANX.Framework/GameComponentCollection.cs

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#region Using Statements
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using System;
using System.Collections.ObjectModel;
#endregion // Using Statements
// This file is part of the ANX.Framework created by the
// "ANX.Framework developer group" and released under the Ms-PL license.
// For details see: http://anxframework.codeplex.com/license
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namespace ANX.Framework
{
public sealed class GameComponentCollection : Collection<IGameComponent>
{
public event EventHandler<GameComponentCollectionEventArgs> ComponentAdded;
public event EventHandler<GameComponentCollectionEventArgs> ComponentRemoved;
public GameComponentCollection()
{
throw new NotImplementedException();
}
protected override void ClearItems()
{
throw new NotImplementedException();
}
protected override void InsertItem(int index, IGameComponent item)
{
throw new NotImplementedException();
}
private void OnComponentAdded(GameComponentCollectionEventArgs eventArgs)
{
throw new NotImplementedException();
}
private void OnComponentRemoved(GameComponentCollectionEventArgs eventArgs)
{
throw new NotImplementedException();
}
protected override void RemoveItem(int index)
{
throw new NotImplementedException();
}
protected override void SetItem(int index, IGameComponent item)
{
throw new NotImplementedException();
}
}
}