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anx.framework
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SoundSystems
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ANX.SoundSystem.OpenAL
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Glatzemann
5406e0213e
- fixed some issues in build script
...
- moved WaveUtils project from SoundSystems to Support folder
2015-03-14 23:31:36 +01:00
..
Properties
refactored AddInSystem (testing needed)
2011-12-06 09:11:26 +00:00
ANX.SoundSystem.OpenAL_Linux.csproj
- fixed some issues in build script
2015-03-14 23:31:36 +01:00
ANX.SoundSystem.OpenAL_PSVita.csproj
- Finished Dx10, Dx11 and Metro AlphaTest.fx and EnvironmentMap.fx shader
2012-09-09 07:55:45 +00:00
ANX.SoundSystem.OpenAL_WindowsMetro.csproj
- Finished Dx10, Dx11 and Metro AlphaTest.fx and EnvironmentMap.fx shader
2012-09-09 07:55:45 +00:00
ANX.SoundSystem.OpenAL.csproj
- fixed some issues in build script
2015-03-14 23:31:36 +01:00
Creator.cs
Added AudioSample and testsound.wav as a testcase for SoundEffect and SoundEffectInstance which now work with the OpenAL SoundSystem.
2012-08-29 13:04:22 +00:00
OpenALAudioListener.cs
- Implemented TouchPanel classes and added native TouchPanel interface
2012-08-22 09:51:35 +00:00
OpenALSoundEffect.cs
- Further implemented the Dispose chain which now prevents the OpenGL gd from leaking (still some work required)
2012-08-30 12:05:40 +00:00
OpenALSoundEffectInstance.cs
- Further implemented the Dispose chain which now prevents the OpenGL gd from leaking (still some work required)
2012-08-30 12:05:40 +00:00
SupportedPlatformsImpl.cs
Completely removed the Metadata.resx files which didn't work on Metro, added a new approach with an Interface and derived classes in the modules, which is basically the same approach.
2012-08-09 16:33:47 +00:00