SND\AstrorEnales_cp 9200286a83 - Implemented TouchPanel classes and added native TouchPanel interface
- Started PsVita Input project and implemented Touch and GamePad so far
- Added OpenALAudioListener
2012-08-22 09:51:35 +00:00

116 lines
2.1 KiB
C#

using System;
using ANX.Framework.NonXNA;
using ANX.Framework.NonXNA.InputSystem;
// This file is part of the ANX.Framework created by the
// "ANX.Framework developer group" and released under the Ms-PL license.
// For details see: http://anxframework.codeplex.com/license
namespace ANX.Framework.Input.Touch
{
public static class TouchPanel
{
#region Private
private static ITouchPanel nativeTouchPanel;
#endregion
#region Public
public static GestureType EnabledGestures
{
get
{
return nativeTouchPanel.EnabledGestures;
}
set
{
nativeTouchPanel.EnabledGestures = value;
}
}
public static bool IsGestureAvailable
{
get
{
return nativeTouchPanel.IsGestureAvailable;
}
}
public static IntPtr WindowHandle
{
get
{
return nativeTouchPanel.WindowHandle;
}
set
{
nativeTouchPanel.WindowHandle = value;
}
}
public static DisplayOrientation DisplayOrientation
{
get
{
return nativeTouchPanel.DisplayOrientation;
}
set
{
nativeTouchPanel.DisplayOrientation = value;
}
}
public static int DisplayWidth
{
get
{
return nativeTouchPanel.DisplayWidth;
}
set
{
nativeTouchPanel.DisplayWidth = value;
}
}
public static int DisplayHeight
{
get
{
return nativeTouchPanel.DisplayHeight;
}
set
{
nativeTouchPanel.DisplayHeight = value;
}
}
#endregion
#region Constructor
static TouchPanel()
{
nativeTouchPanel = AddInSystemFactory.Instance.GetDefaultCreator<IInputSystemCreator>().TouchPanel;
}
#endregion
#region GetCapabilities
public static TouchPanelCapabilities GetCapabilities()
{
return nativeTouchPanel.GetCapabilities();
}
#endregion
#region ReadGesture
public static GestureSample ReadGesture()
{
return nativeTouchPanel.ReadGesture();
}
#endregion
#region GetState
public static TouchCollection GetState()
{
return nativeTouchPanel.GetState();
}
#endregion
}
}