using System; using ANX.Framework.NonXNA; using ANX.Framework.NonXNA.InputSystem; // This file is part of the ANX.Framework created by the // "ANX.Framework developer group" and released under the Ms-PL license. // For details see: http://anxframework.codeplex.com/license namespace ANX.Framework.Input.Touch { public static class TouchPanel { #region Private private static ITouchPanel nativeTouchPanel; #endregion #region Public public static GestureType EnabledGestures { get { return nativeTouchPanel.EnabledGestures; } set { nativeTouchPanel.EnabledGestures = value; } } public static bool IsGestureAvailable { get { return nativeTouchPanel.IsGestureAvailable; } } public static IntPtr WindowHandle { get { return nativeTouchPanel.WindowHandle; } set { nativeTouchPanel.WindowHandle = value; } } public static DisplayOrientation DisplayOrientation { get { return nativeTouchPanel.DisplayOrientation; } set { nativeTouchPanel.DisplayOrientation = value; } } public static int DisplayWidth { get { return nativeTouchPanel.DisplayWidth; } set { nativeTouchPanel.DisplayWidth = value; } } public static int DisplayHeight { get { return nativeTouchPanel.DisplayHeight; } set { nativeTouchPanel.DisplayHeight = value; } } #endregion #region Constructor static TouchPanel() { nativeTouchPanel = AddInSystemFactory.Instance.GetDefaultCreator().TouchPanel; } #endregion #region GetCapabilities public static TouchPanelCapabilities GetCapabilities() { return nativeTouchPanel.GetCapabilities(); } #endregion #region ReadGesture public static GestureSample ReadGesture() { return nativeTouchPanel.ReadGesture(); } #endregion #region GetState public static TouchCollection GetState() { return nativeTouchPanel.GetState(); } #endregion } }