SND\AstrorEnales_cp 734679616b - Added ILRepack
- Refactored the AddIn-System to allow merged assemblies (for metro, android, etc. later on)
- Added empty PsVita Sound and Media System modules
- Fixed 2 small missing excludes in the build script
- Cleaned the License headers in the shader files
- Some other refactorings
2012-08-25 17:27:45 +00:00

49 lines
1.4 KiB
C#

using ANX.Framework.NonXNA;
// This file is part of the ANX.Framework created by the
// "ANX.Framework developer group" and released under the Ms-PL license.
// For details see: http://anxframework.codeplex.com/license
namespace ANX.Framework.Input
{
public static class GamePad
{
private static IGamePad gamePad;
static GamePad()
{
gamePad = AddInSystemFactory.Instance.GetDefaultCreator<IInputSystemCreator>().GamePad;
}
public static GamePadCapabilities GetCapabilities(PlayerIndex playerIndex)
{
return gamePad.GetCapabilities(playerIndex);
}
public static GamePadState GetState(PlayerIndex playerIndex)
{
bool isConnected;
int packetNumber;
GamePadState ret = gamePad.GetState(playerIndex, out isConnected, out packetNumber);
ret.IsConnected = isConnected;
ret.PacketNumber = packetNumber;
return ret;
}
public static GamePadState GetState(PlayerIndex playerIndex, GamePadDeadZone deadZoneMode)
{
bool isConnected;
int packetNumber;
GamePadState ret = gamePad.GetState(playerIndex, deadZoneMode, out isConnected, out packetNumber);
ret.IsConnected = isConnected;
ret.PacketNumber = packetNumber;
return ret;
}
public static bool SetVibration(PlayerIndex playerIndex, float leftMotor, float rightMotor)
{
return gamePad.SetVibration(playerIndex, leftMotor, rightMotor);
}
}
}