using ANX.Framework.NonXNA; // This file is part of the ANX.Framework created by the // "ANX.Framework developer group" and released under the Ms-PL license. // For details see: http://anxframework.codeplex.com/license namespace ANX.Framework.Input { public static class GamePad { private static IGamePad gamePad; static GamePad() { gamePad = AddInSystemFactory.Instance.GetDefaultCreator().GamePad; } public static GamePadCapabilities GetCapabilities(PlayerIndex playerIndex) { return gamePad.GetCapabilities(playerIndex); } public static GamePadState GetState(PlayerIndex playerIndex) { bool isConnected; int packetNumber; GamePadState ret = gamePad.GetState(playerIndex, out isConnected, out packetNumber); ret.IsConnected = isConnected; ret.PacketNumber = packetNumber; return ret; } public static GamePadState GetState(PlayerIndex playerIndex, GamePadDeadZone deadZoneMode) { bool isConnected; int packetNumber; GamePadState ret = gamePad.GetState(playerIndex, deadZoneMode, out isConnected, out packetNumber); ret.IsConnected = isConnected; ret.PacketNumber = packetNumber; return ret; } public static bool SetVibration(PlayerIndex playerIndex, float leftMotor, float rightMotor) { return gamePad.SetVibration(playerIndex, leftMotor, rightMotor); } } }