anx.framework/ANX.Framework/Audio/DynamicSoundEffectInstance.cs
SND\AstrorEnales_cp 5505f7dcbf - Added PlatformSystem Plugins layer
- Started Windows, Metro and Linux Platform-Plugins
- Moved the RecordingSample to the Samples folder
- Started two samples for using the graphics device in a WinForms and Wpf Editor
- Refactorings in the AddIn-System
- Moved the Window initialization-code to the Platform modules
- Changed the License text in all code files which is now way smaller
- Started ProjectConverter tool which converts all the projects and solution to the target configuration
- Changed the SupportedPlatform names in the Resource files
- Changed the WIN8 define to WINDOWSMETRO which is actually meant
- Removed NLog and started our own Logger class
- Many more stuff...
2012-08-09 09:45:04 +00:00

87 lines
1.7 KiB
C#

using System;
// This file is part of the ANX.Framework created by the
// "ANX.Framework developer group" and released under the Ms-PL license.
// For details see: http://anxframework.codeplex.com/license
namespace ANX.Framework.Audio
{
public sealed class DynamicSoundEffectInstance : SoundEffectInstance
{
#region Events
public event EventHandler<EventArgs> BufferNeeded;
#endregion
#region Public
public override bool IsLooped
{
get
{
throw new NotImplementedException();
}
set
{
throw new NotImplementedException();
}
}
public int PendingBufferCount
{
get
{
throw new NotImplementedException();
}
}
#endregion
#region Constructor
public DynamicSoundEffectInstance(int sampleRate, AudioChannels channels)
{
throw new NotImplementedException();
}
#endregion
#region GetSampleDuration
public TimeSpan GetSampleDuration(int sizeInBytes)
{
throw new NotImplementedException();
}
#endregion
#region GetSampleSizeInBytes
public int GetSampleSizeInBytes(TimeSpan duration)
{
throw new NotImplementedException();
}
#endregion
#region Play
public override void Play()
{
throw new NotImplementedException();
}
#endregion
#region SubmitBuffer
public void SubmitBuffer(byte[] buffer)
{
throw new NotImplementedException();
}
#endregion
#region SubmitBuffer
public void SubmitBuffer(byte[] buffer, int offset, int count)
{
throw new NotImplementedException();
}
#endregion
#region Dispose
protected override void Dispose(bool disposing)
{
throw new NotImplementedException();
}
#endregion
}
}