using System; // This file is part of the ANX.Framework created by the // "ANX.Framework developer group" and released under the Ms-PL license. // For details see: http://anxframework.codeplex.com/license namespace ANX.Framework.Audio { public sealed class DynamicSoundEffectInstance : SoundEffectInstance { #region Events public event EventHandler BufferNeeded; #endregion #region Public public override bool IsLooped { get { throw new NotImplementedException(); } set { throw new NotImplementedException(); } } public int PendingBufferCount { get { throw new NotImplementedException(); } } #endregion #region Constructor public DynamicSoundEffectInstance(int sampleRate, AudioChannels channels) { throw new NotImplementedException(); } #endregion #region GetSampleDuration public TimeSpan GetSampleDuration(int sizeInBytes) { throw new NotImplementedException(); } #endregion #region GetSampleSizeInBytes public int GetSampleSizeInBytes(TimeSpan duration) { throw new NotImplementedException(); } #endregion #region Play public override void Play() { throw new NotImplementedException(); } #endregion #region SubmitBuffer public void SubmitBuffer(byte[] buffer) { throw new NotImplementedException(); } #endregion #region SubmitBuffer public void SubmitBuffer(byte[] buffer, int offset, int count) { throw new NotImplementedException(); } #endregion #region Dispose protected override void Dispose(bool disposing) { throw new NotImplementedException(); } #endregion } }