updated StockShaderCodeGenerator (sscg) to support DX11 shaders updated the DX11 RenderSystem to be on par with the DX10 RenderSystem (it is currently not working completly because of some issues with shaders)
29 lines
1.1 KiB
XML
29 lines
1.1 KiB
XML
<?xml version="1.0" encoding="utf-8" ?>
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<Build License="../doc/license.txt"
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Target="../RenderSystems/ANX.RenderSystem.Windows.DX11/ShaderByteCode.cs"
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Namespace="ANX.RenderSystem.Windows.DX11">
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<Shader Type="SpriteBatch"
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Source="../Shader/DX11/SpriteBatch.fx"
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RenderSystem="ANX.RenderSystem.Windows.DX11"
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/>
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<Shader Type="AlphaTestEffect"
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Source="../Shader/DX11/AlphaTest.fx"
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RenderSystem="ANX.RenderSystem.Windows.DX11"
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/>
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<Shader Type="BasicEffect"
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Source="../Shader/DX11/BasicEffect.fx"
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RenderSystem="ANX.RenderSystem.Windows.DX11"
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/>
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<Shader Type="DualTextureEffect"
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Source="../Shader/DX11/DualTexture.fx"
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RenderSystem="ANX.RenderSystem.Windows.DX11"
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/>
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<Shader Type="EnvironmentMapEffect"
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Source="../Shader/DX11/EnvironmentMap.fx"
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RenderSystem="ANX.RenderSystem.Windows.DX11"
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/>
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<Shader Type="SkinnedEffect"
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Source="../Shader/DX11/Skinned.fx"
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RenderSystem="ANX.RenderSystem.Windows.DX11"
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/>
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</Build> |