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<?xml version="1.0" encoding="utf-8" ?>
<Build License="../doc/license.txt"
Target="../RenderSystems/ANX.RenderSystem.Windows.DX11/ShaderByteCode.cs"
Namespace="ANX.RenderSystem.Windows.DX11">
<Shader Type="SpriteBatch"
Source="../Shader/DX11/SpriteBatch.fx"
RenderSystem="ANX.RenderSystem.Windows.DX11"
/>
<Shader Type="AlphaTestEffect"
Source="../Shader/DX11/AlphaTest.fx"
RenderSystem="ANX.RenderSystem.Windows.DX11"
/>
<Shader Type="BasicEffect"
Source="../Shader/DX11/BasicEffect.fx"
RenderSystem="ANX.RenderSystem.Windows.DX11"
/>
<Shader Type="DualTextureEffect"
Source="../Shader/DX11/DualTexture.fx"
RenderSystem="ANX.RenderSystem.Windows.DX11"
/>
<Shader Type="EnvironmentMapEffect"
Source="../Shader/DX11/EnvironmentMap.fx"
RenderSystem="ANX.RenderSystem.Windows.DX11"
/>
<Shader Type="SkinnedEffect"
Source="../Shader/DX11/Skinned.fx"
RenderSystem="ANX.RenderSystem.Windows.DX11"
/>
</Build>