Glatzemann d98c0890f9 - fixed some issues in build system
- removed ANX.BaseDirectX and replaced it using shared source files
- renamed ANX.Framework.Windows.DX10 to ANX.RenderSystem.Windows.DX10
- some refactoring in ANX.RenderSystem.Windows.DX10
- some refactoring in ANX.RenderSystem.Windows.DX11
- fixed some minor issues in DX10 stock shader generation
- fixed sample projects

There's still an issue with the AddIn-System: The WindowsGame sample does not work currently.
2015-03-15 01:10:50 +01:00

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XML

<?xml version="1.0" encoding="utf-8" ?>
<Build License="../doc/license.txt"
Target="../RenderSystems/ANX.RenderSystem.Windows.DX10/ShaderByteCode.cs"
Namespace="ANX.RenderSystem.Windows.DX10">
<Shader Type="SpriteBatch"
Source="../Shader/DX10/SpriteBatch.fx"
RenderSystem="ANX.RenderSystem.Windows.DX10"
/>
<Shader Type="AlphaTestEffect"
Source="../Shader/DX10/AlphaTest.fx"
RenderSystem="ANX.RenderSystem.Windows.DX10"
/>
<Shader Type="BasicEffect"
Source="../Shader/DX10/BasicEffect.fx"
RenderSystem="ANX.RenderSystem.Windows.DX10"
/>
<Shader Type="DualTextureEffect"
Source="../Shader/DX10/DualTexture.fx"
RenderSystem="ANX.RenderSystem.Windows.DX10"
/>
<Shader Type="EnvironmentMapEffect"
Source="../Shader/DX10/EnvironmentMap.fx"
RenderSystem="ANX.RenderSystem.Windows.DX10"
/>
<Shader Type="SkinnedEffect"
Source="../Shader/DX10/Skinned.fx"
RenderSystem="ANX.RenderSystem.Windows.DX10"
/>
</Build>