- removed ANX.BaseDirectX and replaced it using shared source files - renamed ANX.Framework.Windows.DX10 to ANX.RenderSystem.Windows.DX10 - some refactoring in ANX.RenderSystem.Windows.DX10 - some refactoring in ANX.RenderSystem.Windows.DX11 - fixed some minor issues in DX10 stock shader generation - fixed sample projects There's still an issue with the AddIn-System: The WindowsGame sample does not work currently.
29 lines
1.1 KiB
XML
29 lines
1.1 KiB
XML
<?xml version="1.0" encoding="utf-8" ?>
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<Build License="../doc/license.txt"
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Target="../RenderSystems/ANX.RenderSystem.Windows.DX10/ShaderByteCode.cs"
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Namespace="ANX.RenderSystem.Windows.DX10">
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<Shader Type="SpriteBatch"
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Source="../Shader/DX10/SpriteBatch.fx"
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RenderSystem="ANX.RenderSystem.Windows.DX10"
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/>
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<Shader Type="AlphaTestEffect"
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Source="../Shader/DX10/AlphaTest.fx"
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RenderSystem="ANX.RenderSystem.Windows.DX10"
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/>
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<Shader Type="BasicEffect"
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Source="../Shader/DX10/BasicEffect.fx"
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RenderSystem="ANX.RenderSystem.Windows.DX10"
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/>
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<Shader Type="DualTextureEffect"
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Source="../Shader/DX10/DualTexture.fx"
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RenderSystem="ANX.RenderSystem.Windows.DX10"
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/>
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<Shader Type="EnvironmentMapEffect"
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Source="../Shader/DX10/EnvironmentMap.fx"
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RenderSystem="ANX.RenderSystem.Windows.DX10"
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/>
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<Shader Type="SkinnedEffect"
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Source="../Shader/DX10/Skinned.fx"
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RenderSystem="ANX.RenderSystem.Windows.DX10"
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/>
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</Build> |