anx.framework/SoundSystems/ANX.SoundSystem.OpenAL/ANX.SoundSystem.OpenAL_PSVita.csproj
Glatzemann 99216ca254 - Fixed some bugs in build system
- Build system optimizations
- Extended ProjectConverter: DX and SharpDX assemblies are now removed from linux projects to prevent errors
- Fixed a bunch of compiler warnings
- Removed DX11MetroShaderGenerator assembly. It is now included in ANX.Framework.Content.Pipeline
- Removed HLSLParser assembly. It is now included in ANX.Framework.Content.Pipeline.
- Removed shader parser from GL3-RenderSystem. It is now included in ANX.Framework.Content.Pipeline.
- Removed RenderSystem dependencies from StockShaderCodeGenerator (sscg) tool
2015-03-15 01:12:04 +01:00

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<?xml version="1.0" encoding="utf-8"?>
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<AppDesignerFolder>Properties</AppDesignerFolder>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>..\..\bin\Debug\</OutputPath>
<DefineConstants>XNAEXT;TRACE;DEBUG;PSVITA;</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<PlatformTarget>AnyCPU</PlatformTarget>
<GenerateSerializationAssemblies>Auto</GenerateSerializationAssemblies>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>..\bin\Release\</OutputPath>
<DefineConstants>XNAEXT;TRACE;PSVITA;</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<PlatformTarget>AnyCPU</PlatformTarget>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
</PropertyGroup>
<ItemGroup>
<Reference Include="OpenTK">
<HintPath>..\..\lib\OpenTK\OpenTK.dll</HintPath>
</Reference>
<Reference Include="System, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089, processorArchitecture=MSIL" />
<Reference Include="System.Core" />
</ItemGroup>
<ItemGroup>
<Compile Include="Creator.cs" />
<Compile Include="OpenALAudioListener.cs" />
<Compile Include="OpenALDynamicSoundEffectInstance.cs" />
<Compile Include="OpenALSong.cs" />
<Compile Include="OpenALSoundEffect.cs" />
<Compile Include="OpenALSoundEffectInstance.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="SupportedPlatformsImpl.cs" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\..\ANX.Framework\ANX.Framework_PSVita.csproj">
<Project>{6899F0C9-70B9-4EB0-9DD3-E598D4BE3E35}</Project>
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<Project>{1986B0ED-3D28-4FEE-82D0-BCC39C87C18C}</Project>
<Name>WaveUtils</Name>
</ProjectReference>
</ItemGroup>
<Import Project="$(MSBuildExtensionsPath)\Sce\Sce.Psm.CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>