- Build system optimizations - Extended ProjectConverter: DX and SharpDX assemblies are now removed from linux projects to prevent errors - Fixed a bunch of compiler warnings - Removed DX11MetroShaderGenerator assembly. It is now included in ANX.Framework.Content.Pipeline - Removed HLSLParser assembly. It is now included in ANX.Framework.Content.Pipeline. - Removed shader parser from GL3-RenderSystem. It is now included in ANX.Framework.Content.Pipeline. - Removed RenderSystem dependencies from StockShaderCodeGenerator (sscg) tool
77 lines
3.5 KiB
XML
77 lines
3.5 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<PropertyGroup>
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
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<ProductVersion>10.0.0</ProductVersion>
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<SchemaVersion>2.0</SchemaVersion>
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<ProjectGuid>{14EF49AB-6D3F-458D-9D5C-D120B86EDD7A}</ProjectGuid>
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<OutputType>Library</OutputType>
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<AppDesignerFolder>Properties</AppDesignerFolder>
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<RootNamespace>ANX.SoundSystem.OpenAL</RootNamespace>
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<AssemblyName>ANX.SoundSystem.OpenAL</AssemblyName>
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<FileAlignment>512</FileAlignment>
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<ProjectTypeGuids>{69878862-DA7D-4DC6-B0A1-50D8FAB4242F};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
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<DebugSymbols>true</DebugSymbols>
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<DebugType>full</DebugType>
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<Optimize>false</Optimize>
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<OutputPath>..\..\bin\Debug\</OutputPath>
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<DefineConstants>XNAEXT;TRACE;DEBUG;PSVITA;</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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<PlatformTarget>AnyCPU</PlatformTarget>
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<GenerateSerializationAssemblies>Auto</GenerateSerializationAssemblies>
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<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
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<DebugType>pdbonly</DebugType>
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<Optimize>true</Optimize>
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<OutputPath>..\bin\Release\</OutputPath>
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<DefineConstants>XNAEXT;TRACE;PSVITA;</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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<PlatformTarget>AnyCPU</PlatformTarget>
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<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
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</PropertyGroup>
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<ItemGroup>
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<Reference Include="OpenTK">
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<HintPath>..\..\lib\OpenTK\OpenTK.dll</HintPath>
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</Reference>
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<Reference Include="System, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089, processorArchitecture=MSIL" />
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<Reference Include="System.Core" />
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</ItemGroup>
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<ItemGroup>
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<Compile Include="Creator.cs" />
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<Compile Include="OpenALAudioListener.cs" />
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<Compile Include="OpenALDynamicSoundEffectInstance.cs" />
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<Compile Include="OpenALSong.cs" />
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<Compile Include="OpenALSoundEffect.cs" />
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<Compile Include="OpenALSoundEffectInstance.cs" />
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<Compile Include="Properties\AssemblyInfo.cs" />
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<Compile Include="SupportedPlatformsImpl.cs" />
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\..\ANX.Framework\ANX.Framework_PSVita.csproj">
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<Project>{6899F0C9-70B9-4EB0-9DD3-E598D4BE3E35}</Project>
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<Name>ANX.Framework</Name>
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</ProjectReference>
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<ProjectReference Include="..\..\Support\OggUtils\OggUtils_PSVita.csproj">
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<Project>{ABECEC14-6BF4-4432-833C-69714EB4E8E6}</Project>
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<Name>OggUtils</Name>
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</ProjectReference>
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<ProjectReference Include="..\..\Support\WaveUtils\WaveUtils_PSVita.csproj">
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<Project>{1986B0ED-3D28-4FEE-82D0-BCC39C87C18C}</Project>
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<Name>WaveUtils</Name>
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</ProjectReference>
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</ItemGroup>
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<Import Project="$(MSBuildExtensionsPath)\Sce\Sce.Psm.CSharp.targets" />
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<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
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Other similar extension points exist, see Microsoft.Common.targets.
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<Target Name="BeforeBuild">
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</Target>
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<Target Name="AfterBuild">
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</Target>
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-->
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</Project> |