87 lines
4.0 KiB
XML
87 lines
4.0 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<PropertyGroup>
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
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<ProjectGuid>{AA3DF4D7-F072-47B5-B88C-20140B5F704A}</ProjectGuid>
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<OutputType>Exe</OutputType>
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<AppDesignerFolder>Properties</AppDesignerFolder>
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<RootNamespace>SimpleNoContent</RootNamespace>
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<AssemblyName>SimpleNoContent</AssemblyName>
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<FileAlignment>512</FileAlignment>
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<ProjectTypeGuids>{69878862-DA7D-4DC6-B0A1-50D8FAB4242F};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
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<ProductVersion>10.0.0</ProductVersion>
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<SchemaVersion>2.0</SchemaVersion>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
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<PlatformTarget>AnyCPU</PlatformTarget>
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<DebugSymbols>true</DebugSymbols>
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<DebugType>full</DebugType>
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<Optimize>false</Optimize>
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<OutputPath>bin\Debug\</OutputPath>
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<DefineConstants>TRACE;DEBUG;PSVITA;</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
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<PlatformTarget>AnyCPU</PlatformTarget>
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<DebugType>pdbonly</DebugType>
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<Optimize>true</Optimize>
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<OutputPath>bin\Release\</OutputPath>
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<DefineConstants>TRACE;PSVITA;</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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</PropertyGroup>
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<PropertyGroup>
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<ApplicationIcon>anx.ico</ApplicationIcon>
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</PropertyGroup>
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<ItemGroup>
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<Reference Include="System" />
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<Reference Include="System.Core" />
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</ItemGroup>
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<ItemGroup>
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<Compile Include="Game1.cs" />
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<Compile Include="Program.cs" />
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<Compile Include="Properties\AssemblyInfo.cs" />
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</ItemGroup>
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<ItemGroup>
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<None Include="App.config" />
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\..\ANX.Framework\ANX.Framework_PSVita.csproj">
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<Project>{6899f0c9-70b9-4eb0-9dd3-e598d4be3e35}</Project>
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<Name>ANX.Framework</Name>
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</ProjectReference>
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<ProjectReference Include="..\..\InputSystems\ANX.InputDevices.Windows.XInput\ANX.InputDevices.Windows.XInput_PSVita.csproj">
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<Project>{60d08399-244f-46a3-91f1-4cfd26d961a3}</Project>
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<Name>ANX.InputDevices.Windows.XInput</Name>
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</ProjectReference>
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<ProjectReference Include="..\..\InputSystems\ANX.InputSystem.Standard\ANX.InputSystem.Standard_PSVita.csproj">
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<Project>{49066074-3b7b-4a55-b122-6bd33ab73558}</Project>
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<Name>ANX.InputSystem.Standard</Name>
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</ProjectReference>
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<ProjectReference Include="..\..\PlatformSystems\ANX.PlatformSystem.Windows\ANX.PlatformSystem.Windows_PSVita.csproj">
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<Project>{068eb2e9-963c-4e1b-8831-e25011f11ffe}</Project>
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<Name>ANX.PlatformSystem.Windows</Name>
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</ProjectReference>
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<ProjectReference Include="..\..\RenderSystems\ANX.RenderSystem.Windows.DX11\ANX.RenderSystem.Windows.DX11_PSVita.csproj">
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<Project>{b30de9c2-0926-46b6-8351-9af276c472d5}</Project>
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<Name>ANX.RenderSystem.Windows.DX11</Name>
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</ProjectReference>
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<ProjectReference Include="..\..\SoundSystems\ANX.SoundSystem.Windows.XAudio\ANX.SoundSystem.Windows.XAudio_PSVita.csproj">
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<Project>{6a582788-c4d2-410c-96cd-177f75712d65}</Project>
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<Name>ANX.SoundSystem.Windows.XAudio</Name>
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</ProjectReference>
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</ItemGroup>
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<ItemGroup>
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<Content Include="anx.ico" />
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</ItemGroup>
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<Import Project="$(MSBuildExtensionsPath)\Sce\Sce.Psm.CSharp.targets" />
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<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
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Other similar extension points exist, see Microsoft.Common.targets.
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<Target Name="BeforeBuild">
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</Target>
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<Target Name="AfterBuild">
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</Target>
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-->
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</Project> |