- Implemented Mipmap textures for Dx10, Dx11, GL3. Metro is implemented but has still some problems with mipmaps (probably cause of the vm) - Added Sample dds texture - Fixed compiler error in MetroGameTimer
315 lines
9.4 KiB
C#
315 lines
9.4 KiB
C#
using System;
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using System.IO;
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using System.Runtime.InteropServices;
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using ANX.Framework;
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using ANX.Framework.Graphics;
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using ANX.Framework.NonXNA.RenderSystem;
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using Dx11 = SharpDX.Direct3D11;
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// This file is part of the ANX.Framework created by the
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// "ANX.Framework developer group" and released under the Ms-PL license.
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// For details see: http://anxframework.codeplex.com/license
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namespace ANX.RenderSystem.Windows.Metro
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{
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public class Texture2D_Metro : INativeTexture2D
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{
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#region Private
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protected bool useRenderTexture;
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protected Dx11.Texture2D NativeTextureStaging;
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protected internal Dx11.Texture2D NativeTexture;
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protected internal Dx11.ShaderResourceView NativeShaderResourceView;
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protected int formatSize;
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protected SurfaceFormat surfaceFormat;
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protected GraphicsDevice graphicsDevice;
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private int mipCount;
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#endregion
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#region Public
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public int Width
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{
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get
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{
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return NativeTexture != null ? NativeTexture.Description.Width : 0;
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}
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}
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public int Height
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{
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get
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{
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return NativeTexture != null ? NativeTexture.Description.Height : 0;
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}
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}
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#endregion
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#region Constructor
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protected Texture2D_Metro(GraphicsDevice graphicsDevice)
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{
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this.graphicsDevice = graphicsDevice;
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}
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public Texture2D_Metro(GraphicsDevice graphicsDevice, int width, int height, SurfaceFormat surfaceFormat, int mipCount)
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{
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this.mipCount = mipCount;
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useRenderTexture = mipCount > 1;
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this.graphicsDevice = graphicsDevice;
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this.surfaceFormat = surfaceFormat;
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GraphicsDeviceWindowsMetro graphicsMetro = graphicsDevice.NativeDevice as GraphicsDeviceWindowsMetro;
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var device = graphicsMetro.NativeDevice.NativeDevice;
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if (useRenderTexture)
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{
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var descriptionStaging = new Dx11.Texture2DDescription()
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{
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Width = width,
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Height = height,
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MipLevels = mipCount,
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ArraySize = mipCount,
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Format = FormatConverter.Translate(surfaceFormat),
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SampleDescription = new SharpDX.DXGI.SampleDescription(1, 0),
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Usage = Dx11.ResourceUsage.Staging,
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CpuAccessFlags = Dx11.CpuAccessFlags.Write,
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};
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NativeTextureStaging = new Dx11.Texture2D(device, descriptionStaging);
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}
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var description = new Dx11.Texture2DDescription()
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{
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Width = width,
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Height = height,
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MipLevels = mipCount,
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ArraySize = mipCount,
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Format = FormatConverter.Translate(surfaceFormat),
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SampleDescription = new SharpDX.DXGI.SampleDescription(1, 0),
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Usage = useRenderTexture ? Dx11.ResourceUsage.Default : Dx11.ResourceUsage.Dynamic,
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BindFlags = Dx11.BindFlags.ShaderResource,
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CpuAccessFlags = useRenderTexture ? Dx11.CpuAccessFlags.None : Dx11.CpuAccessFlags.Write,
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};
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this.NativeTexture = new Dx11.Texture2D(device, description);
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this.NativeShaderResourceView = new Dx11.ShaderResourceView(device, this.NativeTexture);
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// description of texture formats of DX10: http://msdn.microsoft.com/en-us/library/bb694531(v=VS.85).aspx
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// more helpfull information on DX10 textures: http://msdn.microsoft.com/en-us/library/windows/desktop/bb205131(v=vs.85).aspx
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this.formatSize = FormatConverter.GetSurfaceFormatSize(surfaceFormat);
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}
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#endregion
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#region GetHashCode
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public override int GetHashCode()
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{
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return NativeTexture.NativePointer.ToInt32();
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}
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#endregion
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#region SetData
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public void SetData<T>(GraphicsDevice graphicsDevice, T[] data) where T : struct
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{
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SetData<T>(graphicsDevice, 0, data, 0, data.Length);
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}
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public void SetData<T>(GraphicsDevice graphicsDevice, T[] data, int startIndex, int elementCount) where T : struct
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{
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SetData<T>(graphicsDevice, 0, data, startIndex, elementCount);
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}
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public void SetData<T>(GraphicsDevice graphicsDevice, int offsetInBytes, T[] data, int startIndex, int elementCount)
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where T : struct
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{
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//TODO: handle offsetInBytes parameter
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//TODO: handle startIndex parameter
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//TODO: handle elementCount parameter
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unsafe
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{
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GCHandle handle = GCHandle.Alloc(data, GCHandleType.Pinned);
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byte* colorData = (byte*)handle.AddrOfPinnedObject();
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switch (surfaceFormat)
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{
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case SurfaceFormat.Color:
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SetDataColor(0, offsetInBytes, colorData, startIndex, elementCount);
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return;
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case SurfaceFormat.Dxt1:
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case SurfaceFormat.Dxt3:
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case SurfaceFormat.Dxt5:
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SetDataDxt(0, offsetInBytes, colorData, startIndex, elementCount, data.Length);
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return;
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}
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handle.Free();
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}
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throw new Exception(String.Format("creating textures of format {0} not yet implemented...", surfaceFormat));
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}
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public void SetData<T>(int level, Rectangle? rect, T[] data, int startIndex, int elementCount) where T : struct
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{
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//TODO: handle rect parameter
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if (rect != null)
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throw new Exception("Texture2D SetData with rectangle is not yet implemented!");
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unsafe
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{
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GCHandle handle = GCHandle.Alloc(data, GCHandleType.Pinned);
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byte* colorData = (byte*)handle.AddrOfPinnedObject();
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switch (surfaceFormat)
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{
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case SurfaceFormat.Color:
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SetDataColor(level, 0, colorData, startIndex, elementCount);
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return;
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case SurfaceFormat.Dxt1:
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case SurfaceFormat.Dxt3:
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case SurfaceFormat.Dxt5:
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SetDataDxt(level, 0, colorData, startIndex, elementCount, data.Length);
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return;
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}
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handle.Free();
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}
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throw new Exception(String.Format("creating textures of format {0} not yet implemented...", surfaceFormat));
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}
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#endregion
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#region SetDataColor
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private unsafe void SetDataColor(int level, int offsetInBytes, byte* colorData, int startIndex, int elementCount)
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{
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int mipmapWidth = Math.Max(Width >> level, 1);
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int mipmapHeight = Math.Max(Height >> level, 1);
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int subresource = Dx11.Texture2D.CalculateSubResourceIndex(level, 0, mipCount);
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var texture = useRenderTexture ? NativeTextureStaging : NativeTexture;
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SharpDX.DataBox rectangle = NativeDxDevice.Current.MapSubresource(texture, subresource);
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int srcIndex = 0;
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byte* pTexels = (byte*)rectangle.DataPointer;
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for (int row = 0; row < mipmapHeight; row++)
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{
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int rowStart = row * rectangle.RowPitch;
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for (int col = 0; col < mipmapWidth; col++)
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{
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int colStart = rowStart + (col * formatSize);
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pTexels[colStart++] = colorData[srcIndex++];
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pTexels[colStart++] = colorData[srcIndex++];
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pTexels[colStart++] = colorData[srcIndex++];
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pTexels[colStart++] = colorData[srcIndex++];
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}
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}
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NativeDxDevice.Current.UnmapSubresource(texture, subresource);
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if (useRenderTexture)
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NativeDxDevice.Current.NativeContext.CopyResource(NativeTextureStaging, NativeTexture);
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}
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#endregion
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#region SetDataDxt
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private unsafe void SetDataDxt(int level, int offsetInBytes, byte* colorData, int startIndex, int elementCount,
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int dataLength)
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{
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int mipmapWidth = Math.Max(Width >> level, 1);
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int mipmapHeight = Math.Max(Height >> level, 1);
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int w = (mipmapWidth + 3) >> 2;
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int h = (mipmapHeight + 3) >> 2;
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formatSize = (surfaceFormat == SurfaceFormat.Dxt1) ? 8 : 16;
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int subresource = Dx11.Texture2D.CalculateSubResourceIndex(level, 0, mipCount);
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var texture = useRenderTexture ? NativeTextureStaging : NativeTexture;
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SharpDX.DataBox rectangle = NativeDxDevice.Current.MapSubresource(texture, subresource);
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var ds = new SharpDX.DataStream(rectangle.DataPointer, mipmapWidth * mipmapHeight * 4 * 2, true, true);
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int col = 0;
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int index = 0; // startIndex
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int count = dataLength; // elementCount
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int actWidth = w * formatSize;
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for (int i = 0; i < h; i++)
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{
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ds.Position = (i * rectangle.RowPitch) + (col * formatSize);
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if (count <= 0)
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break;
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else if (count < actWidth)
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{
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for (int idx = index; idx < index + count; idx++)
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ds.WriteByte(colorData[idx]);
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break;
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}
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for (int idx = index; idx < index + actWidth; idx++)
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ds.WriteByte(colorData[idx]);
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index += actWidth;
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count -= actWidth;
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}
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NativeDxDevice.Current.UnmapSubresource(texture, subresource);
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if (useRenderTexture)
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NativeDxDevice.Current.NativeContext.CopyResource(NativeTextureStaging, NativeTexture);
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}
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#endregion
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#region Dispose
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public void Dispose()
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{
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if (NativeShaderResourceView != null)
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{
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NativeShaderResourceView.Dispose();
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NativeShaderResourceView = null;
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}
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if (NativeTexture != null)
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{
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NativeTexture.Dispose();
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NativeTexture = null;
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}
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if (NativeTextureStaging != null)
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{
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NativeTextureStaging.Dispose();
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NativeTextureStaging = null;
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}
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}
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#endregion
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#region SaveAsJpeg (TODO)
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public void SaveAsJpeg(Stream stream, int width, int height)
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{
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throw new NotImplementedException();
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}
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#endregion
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#region SaveAsPng (TODO)
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public void SaveAsPng(Stream stream, int width, int height)
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{
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throw new NotImplementedException();
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}
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#endregion
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#region GetData (TODO)
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public void GetData<T>(int level, Rectangle? rect, T[] data,
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int startIndex, int elementCount) where T : struct
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{
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throw new NotImplementedException();
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}
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public void GetData<T>(T[] data) where T : struct
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{
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throw new NotImplementedException();
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}
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public void GetData<T>(T[] data, int startIndex, int elementCount)
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where T : struct
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{
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throw new NotImplementedException();
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}
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#endregion
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}
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}
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