using System; using System.IO; using System.Runtime.InteropServices; using ANX.Framework; using ANX.Framework.Graphics; using ANX.Framework.NonXNA.RenderSystem; using Dx11 = SharpDX.Direct3D11; // This file is part of the ANX.Framework created by the // "ANX.Framework developer group" and released under the Ms-PL license. // For details see: http://anxframework.codeplex.com/license namespace ANX.RenderSystem.Windows.Metro { public class Texture2D_Metro : INativeTexture2D { #region Private protected bool useRenderTexture; protected Dx11.Texture2D NativeTextureStaging; protected internal Dx11.Texture2D NativeTexture; protected internal Dx11.ShaderResourceView NativeShaderResourceView; protected int formatSize; protected SurfaceFormat surfaceFormat; protected GraphicsDevice graphicsDevice; private int mipCount; #endregion #region Public public int Width { get { return NativeTexture != null ? NativeTexture.Description.Width : 0; } } public int Height { get { return NativeTexture != null ? NativeTexture.Description.Height : 0; } } #endregion #region Constructor protected Texture2D_Metro(GraphicsDevice graphicsDevice) { this.graphicsDevice = graphicsDevice; } public Texture2D_Metro(GraphicsDevice graphicsDevice, int width, int height, SurfaceFormat surfaceFormat, int mipCount) { this.mipCount = mipCount; useRenderTexture = mipCount > 1; this.graphicsDevice = graphicsDevice; this.surfaceFormat = surfaceFormat; GraphicsDeviceWindowsMetro graphicsMetro = graphicsDevice.NativeDevice as GraphicsDeviceWindowsMetro; var device = graphicsMetro.NativeDevice.NativeDevice; if (useRenderTexture) { var descriptionStaging = new Dx11.Texture2DDescription() { Width = width, Height = height, MipLevels = mipCount, ArraySize = mipCount, Format = FormatConverter.Translate(surfaceFormat), SampleDescription = new SharpDX.DXGI.SampleDescription(1, 0), Usage = Dx11.ResourceUsage.Staging, CpuAccessFlags = Dx11.CpuAccessFlags.Write, }; NativeTextureStaging = new Dx11.Texture2D(device, descriptionStaging); } var description = new Dx11.Texture2DDescription() { Width = width, Height = height, MipLevels = mipCount, ArraySize = mipCount, Format = FormatConverter.Translate(surfaceFormat), SampleDescription = new SharpDX.DXGI.SampleDescription(1, 0), Usage = useRenderTexture ? Dx11.ResourceUsage.Default : Dx11.ResourceUsage.Dynamic, BindFlags = Dx11.BindFlags.ShaderResource, CpuAccessFlags = useRenderTexture ? Dx11.CpuAccessFlags.None : Dx11.CpuAccessFlags.Write, }; this.NativeTexture = new Dx11.Texture2D(device, description); this.NativeShaderResourceView = new Dx11.ShaderResourceView(device, this.NativeTexture); // description of texture formats of DX10: http://msdn.microsoft.com/en-us/library/bb694531(v=VS.85).aspx // more helpfull information on DX10 textures: http://msdn.microsoft.com/en-us/library/windows/desktop/bb205131(v=vs.85).aspx this.formatSize = FormatConverter.GetSurfaceFormatSize(surfaceFormat); } #endregion #region GetHashCode public override int GetHashCode() { return NativeTexture.NativePointer.ToInt32(); } #endregion #region SetData public void SetData(GraphicsDevice graphicsDevice, T[] data) where T : struct { SetData(graphicsDevice, 0, data, 0, data.Length); } public void SetData(GraphicsDevice graphicsDevice, T[] data, int startIndex, int elementCount) where T : struct { SetData(graphicsDevice, 0, data, startIndex, elementCount); } public void SetData(GraphicsDevice graphicsDevice, int offsetInBytes, T[] data, int startIndex, int elementCount) where T : struct { //TODO: handle offsetInBytes parameter //TODO: handle startIndex parameter //TODO: handle elementCount parameter unsafe { GCHandle handle = GCHandle.Alloc(data, GCHandleType.Pinned); byte* colorData = (byte*)handle.AddrOfPinnedObject(); switch (surfaceFormat) { case SurfaceFormat.Color: SetDataColor(0, offsetInBytes, colorData, startIndex, elementCount); return; case SurfaceFormat.Dxt1: case SurfaceFormat.Dxt3: case SurfaceFormat.Dxt5: SetDataDxt(0, offsetInBytes, colorData, startIndex, elementCount, data.Length); return; } handle.Free(); } throw new Exception(String.Format("creating textures of format {0} not yet implemented...", surfaceFormat)); } public void SetData(int level, Rectangle? rect, T[] data, int startIndex, int elementCount) where T : struct { //TODO: handle rect parameter if (rect != null) throw new Exception("Texture2D SetData with rectangle is not yet implemented!"); unsafe { GCHandle handle = GCHandle.Alloc(data, GCHandleType.Pinned); byte* colorData = (byte*)handle.AddrOfPinnedObject(); switch (surfaceFormat) { case SurfaceFormat.Color: SetDataColor(level, 0, colorData, startIndex, elementCount); return; case SurfaceFormat.Dxt1: case SurfaceFormat.Dxt3: case SurfaceFormat.Dxt5: SetDataDxt(level, 0, colorData, startIndex, elementCount, data.Length); return; } handle.Free(); } throw new Exception(String.Format("creating textures of format {0} not yet implemented...", surfaceFormat)); } #endregion #region SetDataColor private unsafe void SetDataColor(int level, int offsetInBytes, byte* colorData, int startIndex, int elementCount) { int mipmapWidth = Math.Max(Width >> level, 1); int mipmapHeight = Math.Max(Height >> level, 1); int subresource = Dx11.Texture2D.CalculateSubResourceIndex(level, 0, mipCount); var texture = useRenderTexture ? NativeTextureStaging : NativeTexture; SharpDX.DataBox rectangle = NativeDxDevice.Current.MapSubresource(texture, subresource); int srcIndex = 0; byte* pTexels = (byte*)rectangle.DataPointer; for (int row = 0; row < mipmapHeight; row++) { int rowStart = row * rectangle.RowPitch; for (int col = 0; col < mipmapWidth; col++) { int colStart = rowStart + (col * formatSize); pTexels[colStart++] = colorData[srcIndex++]; pTexels[colStart++] = colorData[srcIndex++]; pTexels[colStart++] = colorData[srcIndex++]; pTexels[colStart++] = colorData[srcIndex++]; } } NativeDxDevice.Current.UnmapSubresource(texture, subresource); if (useRenderTexture) NativeDxDevice.Current.NativeContext.CopyResource(NativeTextureStaging, NativeTexture); } #endregion #region SetDataDxt private unsafe void SetDataDxt(int level, int offsetInBytes, byte* colorData, int startIndex, int elementCount, int dataLength) { int mipmapWidth = Math.Max(Width >> level, 1); int mipmapHeight = Math.Max(Height >> level, 1); int w = (mipmapWidth + 3) >> 2; int h = (mipmapHeight + 3) >> 2; formatSize = (surfaceFormat == SurfaceFormat.Dxt1) ? 8 : 16; int subresource = Dx11.Texture2D.CalculateSubResourceIndex(level, 0, mipCount); var texture = useRenderTexture ? NativeTextureStaging : NativeTexture; SharpDX.DataBox rectangle = NativeDxDevice.Current.MapSubresource(texture, subresource); var ds = new SharpDX.DataStream(rectangle.DataPointer, mipmapWidth * mipmapHeight * 4 * 2, true, true); int col = 0; int index = 0; // startIndex int count = dataLength; // elementCount int actWidth = w * formatSize; for (int i = 0; i < h; i++) { ds.Position = (i * rectangle.RowPitch) + (col * formatSize); if (count <= 0) break; else if (count < actWidth) { for (int idx = index; idx < index + count; idx++) ds.WriteByte(colorData[idx]); break; } for (int idx = index; idx < index + actWidth; idx++) ds.WriteByte(colorData[idx]); index += actWidth; count -= actWidth; } NativeDxDevice.Current.UnmapSubresource(texture, subresource); if (useRenderTexture) NativeDxDevice.Current.NativeContext.CopyResource(NativeTextureStaging, NativeTexture); } #endregion #region Dispose public void Dispose() { if (NativeShaderResourceView != null) { NativeShaderResourceView.Dispose(); NativeShaderResourceView = null; } if (NativeTexture != null) { NativeTexture.Dispose(); NativeTexture = null; } if (NativeTextureStaging != null) { NativeTextureStaging.Dispose(); NativeTextureStaging = null; } } #endregion #region SaveAsJpeg (TODO) public void SaveAsJpeg(Stream stream, int width, int height) { throw new NotImplementedException(); } #endregion #region SaveAsPng (TODO) public void SaveAsPng(Stream stream, int width, int height) { throw new NotImplementedException(); } #endregion #region GetData (TODO) public void GetData(int level, Rectangle? rect, T[] data, int startIndex, int elementCount) where T : struct { throw new NotImplementedException(); } public void GetData(T[] data) where T : struct { throw new NotImplementedException(); } public void GetData(T[] data, int startIndex, int elementCount) where T : struct { throw new NotImplementedException(); } #endregion } }