anx.framework/RenderSystems/ANX.RenderSystem.PsVita/ANX.RenderSystem.PsVita_PSVita.csproj

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3.1 KiB
XML

<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProductVersion>10.0.0</ProductVersion>
<SchemaVersion>2.0</SchemaVersion>
<ProjectGuid>{2B71A7C2-0D18-4E3D-AE5A-320641D1162A}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>ANX.RenderSystem.PsVita</RootNamespace>
<AssemblyName>ANX.RenderSystem.PsVita</AssemblyName>
<FileAlignment>512</FileAlignment>
<ProjectTypeGuids>{69878862-DA7D-4DC6-B0A1-50D8FAB4242F};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>XNAEXT;DEBUG;TRACE;PSVITA;</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>XNAEXT;TRACE;PSVITA;</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<ItemGroup>
<Reference Include="System" />
<Reference Include="Sce.PlayStation.Core">
<HintPath>C:\Program Files (x86)\Reference Assemblies\Microsoft\Framework\Psm\v1.0\Sce.PlayStation.Core.dll</HintPath>
</Reference>
<Reference Include="System.Core" />
</ItemGroup>
<ItemGroup>
<Compile Include="Creator.cs" />
<Compile Include="DatatypesMapping.cs" />
<Compile Include="PsVitaBlendState.cs" />
<Compile Include="PsVitaDepthStencilState.cs" />
<Compile Include="PsVitaEffect.cs" />
<Compile Include="PsVitaIndexBuffer.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="PsVitaGraphicsDevice.cs" />
<Compile Include="PsVitaRasterizerState.cs" />
<Compile Include="PsVitaRenderTarget2D.cs" />
<Compile Include="PsVitaTexture2D.cs" />
<Compile Include="PsVitaSamplerState.cs" />
<Compile Include="SupportedPlatformsImpl.cs" />
<Compile Include="PsVitaVertexBuffer.cs" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\..\ANX.Framework\ANX.Framework_PSVita.csproj">
<Project>{6899F0C9-70B9-4EB0-9DD3-E598D4BE3E35}</Project>
<Name>ANX.Framework</Name>
</ProjectReference>
</ItemGroup>
<Import Project="$(MSBuildExtensionsPath)\Sce\Sce.Psm.CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>