92 lines
4.1 KiB
XML
92 lines
4.1 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<PropertyGroup>
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
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<ProductVersion>10.0.0</ProductVersion>
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<SchemaVersion>2.0</SchemaVersion>
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<ProjectGuid>{EB8258E0-6741-4DB9-B756-1EBDF67B1ED6}</ProjectGuid>
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<OutputType>Library</OutputType>
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<AppDesignerFolder>Properties</AppDesignerFolder>
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<RootNamespace>ANX.RenderSystem.GL3</RootNamespace>
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<AssemblyName>ANX.RenderSystem.GL3</AssemblyName>
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<FileAlignment>512</FileAlignment>
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<ProjectTypeGuids>{69878862-DA7D-4DC6-B0A1-50D8FAB4242F};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
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<DebugSymbols>true</DebugSymbols>
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<DebugType>full</DebugType>
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<Optimize>false</Optimize>
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<OutputPath>..\..\bin\Debug\</OutputPath>
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<DefineConstants>XNAEXT;DEBUG;TRACE;PSVITA;</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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<PlatformTarget>AnyCPU</PlatformTarget>
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<GenerateSerializationAssemblies>Auto</GenerateSerializationAssemblies>
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<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
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<DebugType>pdbonly</DebugType>
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<Optimize>true</Optimize>
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<OutputPath>..\bin\Release\</OutputPath>
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<DefineConstants>XNAEXT;TRACE;PSVITA;</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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<PlatformTarget>AnyCPU</PlatformTarget>
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<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
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</PropertyGroup>
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<ItemGroup>
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<Reference Include="OpenTK">
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<HintPath>..\..\lib\OpenTK\OpenTK.dll</HintPath>
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</Reference>
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<Reference Include="System" />
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<Reference Include="System.Core" />
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</ItemGroup>
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<ItemGroup>
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<Compile Include="BlendStateGL3.cs" />
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<Compile Include="Creator.cs" />
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<Compile Include="Helpers\DatatypesMapping.cs" />
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<Compile Include="DepthStencilStateGL3.cs" />
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<Compile Include="EffectGL3.cs" />
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<Compile Include="EffectParameterGL3.cs" />
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<Compile Include="EffectPassGL3.cs" />
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<Compile Include="EffectTechniqueGL3.cs" />
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<Compile Include="ErrorHelper.cs" />
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<Compile Include="GraphicsDeviceWindowsGL3.cs" />
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<Compile Include="Helpers\GraphicsResourceManager.cs" />
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<Compile Include="Helpers\LinuxInterop.cs" />
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<Compile Include="Helpers\WindowsInterop.cs" />
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<Compile Include="IndexBufferGL3.cs" />
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<Compile Include="OcclusionQueryGL3.cs" />
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<Compile Include="Properties\AssemblyInfo.cs" />
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<Compile Include="RasterizerStateGL3.cs" />
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<Compile Include="RenderTarget2DGL3.cs" />
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<Compile Include="SamplerStateGL3.cs" />
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<Compile Include="ShaderAttributeGL3.cs" />
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<Compile Include="ShaderByteCode.cs" />
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<Compile Include="SupportedPlatformsImpl.cs" />
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<Compile Include="Texture2DGL3.cs" />
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<Compile Include="VertexBufferGL3.cs" />
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\..\ANX.Framework.Content.Pipeline\ANX.Framework.Content.Pipeline_PSVita.csproj">
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<Project>{2DAFDFC1-223B-4741-87BB-BE3D0A7617DB}</Project>
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<Name>ANX.Framework.Content.Pipeline</Name>
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</ProjectReference>
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<ProjectReference Include="..\..\ANX.Framework\ANX.Framework_PSVita.csproj">
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<Project>{6899f0c9-70b9-4eb0-9dd3-e598d4be3e35}</Project>
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<Name>ANX.Framework</Name>
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</ProjectReference>
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</ItemGroup>
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<Import Project="$(MSBuildExtensionsPath)\Sce\Sce.Psm.CSharp.targets" />
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<PropertyGroup>
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<PreBuildEvent></PreBuildEvent>
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</PropertyGroup>
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<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
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Other similar extension points exist, see Microsoft.Common.targets.
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<Target Name="BeforeBuild">
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</Target>
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<Target Name="AfterBuild">
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</Target>
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-->
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</Project> |