SND\AstrorEnales_cp 734679616b - Added ILRepack
- Refactored the AddIn-System to allow merged assemblies (for metro, android, etc. later on)
- Added empty PsVita Sound and Media System modules
- Fixed 2 small missing excludes in the build script
- Cleaned the License headers in the shader files
- Some other refactorings
2012-08-25 17:27:45 +00:00

91 lines
1.6 KiB
C#

using System;
using ANX.Framework.NonXNA;
// This file is part of the ANX.Framework created by the
// "ANX.Framework developer group" and released under the Ms-PL license.
// For details see: http://anxframework.codeplex.com/license
namespace ANX.InputDevices.Test
{
public class Creator : IInputSystemCreator
{
private Mouse _mouse;
private Keyboard _keyboard;
private GamePad _gamePad;
public IGamePad GamePad
{
get
{
AddInSystemFactory.Instance.PreventSystemChange(AddInType.InputSystem);
if (_gamePad == null)
_gamePad = new GamePad();
return _gamePad;
}
}
public IMouse Mouse
{
get
{
AddInSystemFactory.Instance.PreventSystemChange(AddInType.InputSystem);
if (_mouse == null)
_mouse = new Mouse();
return _mouse;
}
}
public IKeyboard Keyboard
{
get
{
AddInSystemFactory.Instance.PreventSystemChange(AddInType.InputSystem);
if (_keyboard == null)
_keyboard = new Keyboard();
return _keyboard;
}
}
public ITouchPanel TouchPanel
{
get
{
throw new NotImplementedException();
}
}
public IMotionSensingDevice MotionSensingDevice
{
get
{
throw new NotImplementedException();
}
}
public string Name
{
get
{
return "Test";
}
}
public int Priority
{
get
{
return int.MaxValue;
}
}
public bool IsSupported
{
get
{
// This is just for test, so it runs on all plattforms
return true;
}
}
}
}