- Refactored the AddIn-System to allow merged assemblies (for metro, android, etc. later on) - Added empty PsVita Sound and Media System modules - Fixed 2 small missing excludes in the build script - Cleaned the License headers in the shader files - Some other refactorings
91 lines
1.6 KiB
C#
91 lines
1.6 KiB
C#
using System;
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using ANX.Framework.NonXNA;
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// This file is part of the ANX.Framework created by the
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// "ANX.Framework developer group" and released under the Ms-PL license.
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// For details see: http://anxframework.codeplex.com/license
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namespace ANX.InputDevices.Test
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{
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public class Creator : IInputSystemCreator
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{
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private Mouse _mouse;
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private Keyboard _keyboard;
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private GamePad _gamePad;
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public IGamePad GamePad
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{
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get
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{
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AddInSystemFactory.Instance.PreventSystemChange(AddInType.InputSystem);
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if (_gamePad == null)
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_gamePad = new GamePad();
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return _gamePad;
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}
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}
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public IMouse Mouse
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{
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get
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{
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AddInSystemFactory.Instance.PreventSystemChange(AddInType.InputSystem);
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if (_mouse == null)
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_mouse = new Mouse();
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return _mouse;
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}
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}
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public IKeyboard Keyboard
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{
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get
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{
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AddInSystemFactory.Instance.PreventSystemChange(AddInType.InputSystem);
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if (_keyboard == null)
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_keyboard = new Keyboard();
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return _keyboard;
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}
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}
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public ITouchPanel TouchPanel
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{
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get
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{
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throw new NotImplementedException();
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}
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}
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public IMotionSensingDevice MotionSensingDevice
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{
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get
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{
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throw new NotImplementedException();
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}
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}
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public string Name
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{
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get
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{
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return "Test";
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}
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}
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public int Priority
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{
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get
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{
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return int.MaxValue;
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}
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}
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public bool IsSupported
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{
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get
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{
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// This is just for test, so it runs on all plattforms
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return true;
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}
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}
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}
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}
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