using System; using ANX.Framework.NonXNA; // This file is part of the ANX.Framework created by the // "ANX.Framework developer group" and released under the Ms-PL license. // For details see: http://anxframework.codeplex.com/license namespace ANX.InputDevices.Test { public class Creator : IInputSystemCreator { private Mouse _mouse; private Keyboard _keyboard; private GamePad _gamePad; public IGamePad GamePad { get { AddInSystemFactory.Instance.PreventSystemChange(AddInType.InputSystem); if (_gamePad == null) _gamePad = new GamePad(); return _gamePad; } } public IMouse Mouse { get { AddInSystemFactory.Instance.PreventSystemChange(AddInType.InputSystem); if (_mouse == null) _mouse = new Mouse(); return _mouse; } } public IKeyboard Keyboard { get { AddInSystemFactory.Instance.PreventSystemChange(AddInType.InputSystem); if (_keyboard == null) _keyboard = new Keyboard(); return _keyboard; } } public ITouchPanel TouchPanel { get { throw new NotImplementedException(); } } public IMotionSensingDevice MotionSensingDevice { get { throw new NotImplementedException(); } } public string Name { get { return "Test"; } } public int Priority { get { return int.MaxValue; } } public bool IsSupported { get { // This is just for test, so it runs on all plattforms return true; } } } }