17 lines
579 B
C#

using ANX.Framework.Input;
// This file is part of the ANX.Framework created by the
// "ANX.Framework developer group" and released under the Ms-PL license.
// For details see: http://anxframework.codeplex.com/license
namespace ANX.Framework.NonXNA
{
public interface IGamePad
{
GamePadCapabilities GetCapabilities(PlayerIndex playerIndex);
GamePadState GetState(PlayerIndex playerIndex);
GamePadState GetState(PlayerIndex playerIndex, GamePadDeadZone deadZoneMode);
bool SetVibration(PlayerIndex playerIndex, float leftMotor, float rightMotor);
}
}