using ANX.Framework.Input; // This file is part of the ANX.Framework created by the // "ANX.Framework developer group" and released under the Ms-PL license. // For details see: http://anxframework.codeplex.com/license namespace ANX.Framework.NonXNA { public interface IGamePad { GamePadCapabilities GetCapabilities(PlayerIndex playerIndex); GamePadState GetState(PlayerIndex playerIndex); GamePadState GetState(PlayerIndex playerIndex, GamePadDeadZone deadZoneMode); bool SetVibration(PlayerIndex playerIndex, float leftMotor, float rightMotor); } }