Made it possible to separate the InputDevices by their provider and set a preffered provider. Otherwise you are restricted to only having one input Device provider. Improved the error message if the WindowHandle on the InputDeviceFactory is invalid. Improved AssemblyLoader which was skipping the InputDevices.OpenTK assembly because the OpenTK assembly was blocked. Added ANX.Framework and SharpDX.Direct3D11.Effects to the ignore list. The AssemblyLoader is not static anymore (Only used in AddinSystemFactory) and it doesn't add the same assembly multiple times anymore. Additionally, if a type of an assembly couldn't be loaded, it throws now a TypeLoadException with the hint that a dependency might have been loaded in the wrong version. Refactored RenderSystem.GL3 with the latest changes on the effect system that have been done in the ANX.Framework.
251 lines
6.8 KiB
C#
251 lines
6.8 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using ANX.Framework.NonXNA.PlatformSystem;
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using ANX.Framework.NonXNA.Reflection;
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using ANX.Framework.NonXNA.SoundSystem;
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// This file is part of the ANX.Framework created by the
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// "ANX.Framework developer group" and released under the Ms-PL license.
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// For details see: http://anxframework.codeplex.com/license
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namespace ANX.Framework.NonXNA
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{
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public class AddInSystemFactory
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{
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#region Constants
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internal static readonly Type[] ValidAddInCreators =
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{
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typeof(IInputSystemCreator),
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typeof(IRenderSystemCreator),
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typeof(ISoundSystemCreator),
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};
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#endregion
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#region Private
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private Dictionary<string, ICreator> creators;
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private static AddInSystemFactory instance;
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private bool initialized;
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private Dictionary<AddInType, AddInTypeCollection> addInSystems;
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private AssemblyLoader assemblyLoader;
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#endregion
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#region Public
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public static AddInSystemFactory Instance
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{
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get
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{
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if (instance == null)
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{
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instance = new AddInSystemFactory();
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Logger.Info("Created AddInSystemFactory instance");
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}
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return instance;
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}
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}
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#endregion
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#region Constructor
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private AddInSystemFactory()
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{
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creators = new Dictionary<string, ICreator>();
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addInSystems = new Dictionary<AddInType, AddInTypeCollection>();
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foreach (AddInType type in Enum.GetValues(typeof(AddInType)))
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addInSystems.Add(type, new AddInTypeCollection());
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}
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#endregion
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#region Initialize
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public void Initialize()
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{
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if (initialized)
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return;
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initialized = true;
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Logger.Info("[ANX] Initializing ANX.Framework AddInSystemFactory...");
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assemblyLoader = new AssemblyLoader();
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CreateAllAddIns();
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SortAddIns();
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}
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#endregion
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private void CreateAllAddIns()
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{
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foreach (Type creatorType in assemblyLoader.CreatorTypes)
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{
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Type matchingSupportedPlatformsType = FindSupportedPlatformsTypeByNamespace(creatorType);
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if (matchingSupportedPlatformsType == null)
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matchingSupportedPlatformsType = FindSupportedPlatformsTypeByAssembly(creatorType);
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AddIn addin = new AddIn(creatorType, matchingSupportedPlatformsType);
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if (addin.IsSupported)
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{
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addInSystems[addin.Type].Add(addin);
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Logger.Info("[ANX] successfully loaded AddIn (" + addin.Type + ") " + creatorType.FullName + ".");
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}
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else
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Logger.Info("[ANX] skipped loading file because it is not supported or not a valid AddIn.");
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}
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}
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private Type FindSupportedPlatformsTypeByNamespace(Type creatorType)
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{
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foreach (Type spType in assemblyLoader.SupportedPlatformsTypes)
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if (spType.Namespace == creatorType.Namespace)
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return spType;
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return null;
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}
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private Type FindSupportedPlatformsTypeByAssembly(Type creatorType)
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{
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foreach (Type spType in assemblyLoader.SupportedPlatformsTypes)
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if (TypeHelper.GetAssemblyFrom(spType) == TypeHelper.GetAssemblyFrom(creatorType))
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return spType;
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return null;
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}
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#region AddCreator
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internal void AddCreator(ICreator creator)
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{
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string creatorName = creator.Name.ToLowerInvariant();
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if (creators.ContainsKey(creatorName))
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throw new Exception("Duplicate creator found. A creator with the name '" + creator.Name +
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"' was already registered.");
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creators.Add(creatorName, creator);
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Logger.Info("added creator '{0}'. Total count of registered creators is now {1}.", creatorName, creators.Count);
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}
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#endregion
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#region HasFramework
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public bool HasFramework(string name)
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{
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return creators.ContainsKey(name.ToLowerInvariant());
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}
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#endregion
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#region GetCreator
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public T GetCreator<T>(string name) where T : class, ICreator
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{
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Initialize();
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if (creators.ContainsKey(name.ToLowerInvariant()))
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return creators[name.ToLowerInvariant()] as T;
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return null;
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}
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#endregion
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#region GetCreators
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public IEnumerable<T> GetCreators<T>() where T : class, ICreator
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{
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Initialize();
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foreach (ICreator creator in creators.Values)
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{
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Type[] interfaces = TypeHelper.GetInterfacesFrom(creator.GetType());
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foreach (Type t in interfaces)
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{
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if (t.Name.Equals(typeof(T).Name))
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{
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yield return creator as T;
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}
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}
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}
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}
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#endregion
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#region GetAvailableCreators
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public IEnumerable<T> GetAvailableCreators<T>() where T : class, ICreator
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{
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AddInType type = GetAddInType(typeof(T));
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if (type != AddInType.Unknown)
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{
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AddInTypeCollection addIns = addInSystems[type];
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foreach (AddIn addIn in addIns)
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{
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T instance = addIn.Instance as T;
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if (instance != null && instance.IsSupported)
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{
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yield return instance;
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}
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}
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}
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else
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{
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throw new Exception("couldn't resolve AddInType of '" + typeof(T).FullName + "'");
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}
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}
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#endregion
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#region GetDefaultCreator
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public T GetDefaultCreator<T>() where T : class, ICreator
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{
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Initialize();
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AddInType addInType = GetAddInType(typeof(T));
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return addInSystems[addInType].GetDefaultCreator<T>(addInType);
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}
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#endregion
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#region SortAddIns
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public void SortAddIns()
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{
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foreach (AddInTypeCollection info in addInSystems.Values)
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info.Sort();
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creators = creators.OrderBy(x => x.Value.Priority).ToDictionary(x => x.Key, x => x.Value);
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}
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#endregion
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#region GetPreferredSystem
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public string GetPreferredSystem(AddInType addInType)
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{
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return addInSystems[addInType].PreferredName;
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}
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#endregion
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#region SetPreferredSystem
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public void SetPreferredSystem(AddInType addInType, string preferredName)
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{
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if (addInSystems[addInType].PreferredLocked)
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throw new AddInLoadingException(String.Format("Can't set preferred {0} because a {0} is alread in use.", addInType));
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addInSystems[addInType].PreferredName = preferredName;
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}
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#endregion
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#region PreventSystemChange
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public void PreventSystemChange(AddInType addInType)
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{
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addInSystems[addInType].Lock();
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}
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#endregion
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#region GetAddInType
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internal static AddInType GetAddInType(Type t)
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{
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foreach (Type creatorType in ValidAddInCreators)
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{
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if (TypeHelper.IsTypeAssignableFrom(creatorType, t))
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{
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string addInTypeName = creatorType.Name.Substring(1, creatorType.Name.Length - 8);
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return (AddInType)Enum.Parse(typeof(AddInType), addInTypeName);
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}
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}
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return AddInType.Unknown;
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}
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#endregion
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}
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}
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