89 lines
2.1 KiB
C#
89 lines
2.1 KiB
C#
using System;
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using ANX.Framework.GamerServices;
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using ANX.Framework.NonXNA.Development;
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// This file is part of the ANX.Framework created by the
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// "ANX.Framework developer group" and released under the Ms-PL license.
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// For details see: http://anxframework.codeplex.com/license
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namespace ANX.Framework.Net
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{
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[PercentageComplete(0)]
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[Developer("Glatzemann")]
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[TestState(TestStateAttribute.TestState.Untested)]
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public sealed class LocalNetworkGamer : NetworkGamer
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{
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public SignedInGamer SignedInGamer
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{
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get
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{
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throw new NotImplementedException();
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}
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}
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public bool IsDataAvailable
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{
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get
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{
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throw new NotImplementedException();
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}
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}
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public void EnableSendVoice(NetworkGamer remoteGamer, bool enable)
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{
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throw new NotImplementedException();
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}
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public void SendData(byte[] data, SendDataOptions options)
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{
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throw new NotImplementedException();
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}
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public void SendData(byte[] data, SendDataOptions options, NetworkGamer recipient)
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{
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throw new NotImplementedException();
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}
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public void SendData(byte[] data, int offset, int count, SendDataOptions options)
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{
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throw new NotImplementedException();
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}
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public void SendData(byte[] data, int offset, int count, SendDataOptions options,
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NetworkGamer recipient)
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{
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throw new NotImplementedException();
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}
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public void SendData(PacketWriter data, SendDataOptions options)
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{
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throw new NotImplementedException();
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}
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public void SendData(PacketWriter data, SendDataOptions options, NetworkGamer recipient)
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{
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throw new NotImplementedException();
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}
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public int ReceiveData(byte[] data, out NetworkGamer sender)
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{
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throw new NotImplementedException();
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}
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public int ReceiveData(byte[] data, int offset, out NetworkGamer sender)
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{
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throw new NotImplementedException();
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}
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public int ReceiveData(PacketReader data, out NetworkGamer sender)
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{
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throw new NotImplementedException();
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}
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public void SendPartyInvites()
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{
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throw new NotImplementedException();
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}
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}
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}
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